The following puts seven slaves at the plantation that don't walk around:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--> ch.old.name = "Slave";
ch.old.lastname = "Worker";
ch.name = TranslateString("","Slave");
ch.lastname = TranslateString("","Worker");
ch.id = "Slave1";
ch.model = "rabblack";
ch.sound_type = "seaman";
ch.sex = "man";
ch.location = "EleutheraPlantation";
ch.location.group = "goto";
ch.location.locator = "goto21";
ch.Dialog.Filename = "Plantation_Slave.c";
ch.rank = 1;
if(bUSAExists) ch.nation = AMERICA;
else ch.nation = ENGLAND;
ch.reputation = "None";
ch.experience = "0";
ch.skill.Leadership = "1";
ch.skill.Fencing = "5";
ch.skill.Sailing = "1";
ch.skill.Accuracy = "1";
ch.skill.Cannons = "1";
ch.skill.Grappling = "1";
ch.skill.Repair = "1";
ch.skill.Defence = "1";
ch.skill.Commerce = "1";
ch.skill.Sneak = "1";
ch.money = "10";
LAi_SetStayType(ch);
if(bUSAExists) LAi_group_MoveCharacter(ch, "AMERICA_CITIZENS");
else LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
ch.greeting = "Gr_Oxbay Citizen";
AddGameCharacter(n, ch);
ch.old.name = "Slave";
ch.old.lastname = "Worker";
ch.name = TranslateString("","Slave");
ch.lastname = TranslateString("","Worker");
ch.id = "Slave2";
ch.model = "rabblack_1";
ch.sound_type = "seaman";
ch.sex = "man";
ch.location = "EleutheraPlantation";
ch.location.group = "goto";
ch.location.locator = "goto22";
ch.Dialog.Filename = "Plantation_Slave.c";
ch.rank = 1;
if(bUSAExists) ch.nation = AMERICA;
else ch.nation = ENGLAND;
ch.reputation = "None";
ch.experience = "0";
ch.skill.Leadership = "1";
ch.skill.Fencing = "5";
ch.skill.Sailing = "1";
ch.skill.Accuracy = "1";
ch.skill.Cannons = "1";
ch.skill.Grappling = "1";
ch.skill.Repair = "1";
ch.skill.Defence = "1";
ch.skill.Commerce = "1";
ch.skill.Sneak = "1";
ch.money = "10";
LAi_SetStayType(ch);
if(bUSAExists) LAi_group_MoveCharacter(ch, "AMERICA_CITIZENS");
else LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
ch.greeting = "Gr_Oxbay Citizen";
AddGameCharacter(n, ch);
ch.old.name = "Slave";
ch.old.lastname = "Worker";
ch.name = TranslateString("","Slave");
ch.lastname = TranslateString("","Worker");
ch.id = "Slave3";
ch.model = "rabblack_2";
ch.sound_type = "seaman";
ch.sex = "man";
ch.location = "EleutheraPlantation";
ch.location.group = "goto";
ch.location.locator = "goto19";
ch.Dialog.Filename = "Plantation_Slave.c";
ch.rank = 1;
if(bUSAExists) ch.nation = AMERICA;
else ch.nation = ENGLAND;
ch.reputation = "None";
ch.experience = "0";
ch.skill.Leadership = "1";
ch.skill.Fencing = "5";
ch.skill.Sailing = "1";
ch.skill.Accuracy = "1";
ch.skill.Cannons = "1";
ch.skill.Grappling = "1";
ch.skill.Repair = "1";
ch.skill.Defence = "1";
ch.skill.Commerce = "1";
ch.skill.Sneak = "1";
ch.money = "10";
LAi_SetStayType(ch);
if(bUSAExists) LAi_group_MoveCharacter(ch, "AMERICA_CITIZENS");
else LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
ch.greeting = "Gr_Oxbay Citizen";
AddGameCharacter(n, ch);
ch.old.name = "Slave";
ch.old.lastname = "Worker";
ch.name = TranslateString("","Slave");
ch.lastname = TranslateString("","Worker");
ch.id = "Slave4";
ch.model = "rabblack_3";
ch.sound_type = "seaman";
ch.sex = "man";
ch.location = "EleutheraPlantation";
ch.location.group = "goto";
ch.location.locator = "goto9";
ch.Dialog.Filename = "Plantation_Slave.c";
ch.rank = 1;
if(bUSAExists) ch.nation = AMERICA;
else ch.nation = ENGLAND;
ch.reputation = "None";
ch.experience = "0";
ch.skill.Leadership = "1";
ch.skill.Fencing = "5";
ch.skill.Sailing = "1";
ch.skill.Accuracy = "1";
ch.skill.Cannons = "1";
ch.skill.Grappling = "1";
ch.skill.Repair = "1";
ch.skill.Defence = "1";
ch.skill.Commerce = "1";
ch.skill.Sneak = "1";
ch.money = "10";
LAi_SetStayType(ch);
if(bUSAExists) LAi_group_MoveCharacter(ch, "AMERICA_CITIZENS");
else LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
ch.greeting = "Gr_Oxbay Citizen";
AddGameCharacter(n, ch);
ch.old.name = "Slave";
ch.old.lastname = "Worker";
ch.name = TranslateString("","Slave");
ch.lastname = TranslateString("","Worker");
ch.id = "Slave5";
ch.model = "blackman";
ch.sound_type = "seaman";
ch.sex = "man";
ch.location = "EleutheraPlantation";
ch.location.group = "goto";
ch.location.locator = "goto10";
ch.Dialog.Filename = "Plantation_Slave.c";
ch.rank = 1;
if(bUSAExists) ch.nation = AMERICA;
else ch.nation = ENGLAND;
ch.reputation = "None";
ch.experience = "0";
ch.skill.Leadership = "1";
ch.skill.Fencing = "5";
ch.skill.Sailing = "1";
ch.skill.Accuracy = "1";
ch.skill.Cannons = "1";
ch.skill.Grappling = "1";
ch.skill.Repair = "1";
ch.skill.Defence = "1";
ch.skill.Commerce = "1";
ch.skill.Sneak = "1";
ch.money = "10";
LAi_SetStayType(ch);
if(bUSAExists) LAi_group_MoveCharacter(ch, "AMERICA_CITIZENS");
else LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
ch.greeting = "Gr_Oxbay Citizen";
AddGameCharacter(n, ch);
ch.old.name = "Slave";
ch.old.lastname = "Worker";
ch.name = TranslateString("","Slave");
ch.lastname = TranslateString("","Worker");
ch.id = "Slave6";
ch.model = "rabWhite";
ch.sound_type = "seaman";
ch.sex = "man";
ch.location = "EleutheraPlantation";
ch.location.group = "goto";
ch.location.locator = "goto8";
ch.Dialog.Filename = "Plantation_Slave.c";
ch.rank = 1;
if(bUSAExists) ch.nation = AMERICA;
else ch.nation = ENGLAND;
ch.reputation = "None";
ch.experience = "0";
ch.skill.Leadership = "1";
ch.skill.Fencing = "5";
ch.skill.Sailing = "1";
ch.skill.Accuracy = "1";
ch.skill.Cannons = "1";
ch.skill.Grappling = "1";
ch.skill.Repair = "1";
ch.skill.Defence = "1";
ch.skill.Commerce = "1";
ch.skill.Sneak = "1";
ch.money = "10";
LAi_SetStayType(ch);
if(bUSAExists) LAi_group_MoveCharacter(ch, "AMERICA_CITIZENS");
else LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
ch.greeting = "Gr_Oxbay Citizen";
AddGameCharacter(n, ch);
ch.old.name = "Slave";
ch.old.lastname = "Worker";
ch.name = TranslateString("","Slave");
ch.lastname = TranslateString("","Worker");
ch.id = "Slave7";
ch.model = "rabwhite1";
ch.sound_type = "seaman";
ch.sex = "man";
ch.location = "EleutheraPlantation";
ch.location.group = "goto";
ch.location.locator = "goto7";
ch.Dialog.Filename = "Plantation_Slave.c";
ch.rank = 1;
if(bUSAExists) ch.nation = AMERICA;
else ch.nation = ENGLAND;
ch.reputation = "None";
ch.experience = "0";
ch.skill.Leadership = "1";
ch.skill.Fencing = "5";
ch.skill.Sailing = "1";
ch.skill.Accuracy = "1";
ch.skill.Cannons = "1";
ch.skill.Grappling = "1";
ch.skill.Repair = "1";
ch.skill.Defence = "1";
ch.skill.Commerce = "1";
ch.skill.Sneak = "1";
ch.money = "10";
LAi_SetStayType(ch);
if(bUSAExists) LAi_group_MoveCharacter(ch, "AMERICA_CITIZENS");
else LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
ch.greeting = "Gr_Oxbay Citizen";
AddGameCharacter(n, ch);<!--c2--></div><!--ec2-->
Note that the above use two of Thomas' newly released characters models, which are available from the PotC Files FTP\Thomas the Terror\Citizen models.rar
However, at least for now, they're still missing their textures. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid="
" border="0" alt="mybad.gif" />
Anyway, I'd prefer the slaves to walk around, but how do we prevent them from walking out of the plantation and into the jungle?
That'd be a bit weird if they did that, you don't think...? <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />