<!--quoteo(post=180915:date=Jan 28 2007, 06:44 PM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Jan 28 2007, 06:44 PM) [snapback]180915[/snapback]</div><div class='quotemain'><!--quotec-->
Pieter, If your mod is going to AOP, fine, but I have to ask that you use stock or other skins, and not the skins/ship models I did for POTC.
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I don't have AoP either and I don't intend to get it. I don't care one bit about AoP, except for the files we can hyjack. So I am not going to bother making my work AoP compatible at all. But if my work can be of use to the AoP modding community, they're free to use it. So that means they can use MY work on the mapships mod. However, seperate permission would be required for the reskins I've used from other people, such as you. Since you don't want your work in AoP, the AoP community will still be able to use my mapships, but if they're going to include it into a modpack of theirs, they'll have to replace the skins made by you. So that means they'll need to replace the Spanish, Portuguese and player ship skins. But that is relatively easy to do: Just replace the textures they use. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid="
" border="0" alt="dunno.gif" />
<!--quoteo(post=180937:date=Jan 28 2007, 08:54 PM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Jan 28 2007, 08:54 PM) [snapback]180937[/snapback]</div><div class='quotemain'><!--quotec-->
If they we all reduced in size by the same amount there would still be differences as the Galleon is bigger than the Brig.
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I deliberately DIDN'T resize them by the same amount in 3D Studio MAX. Instead I resized them so that they would all be just about the same size and also of similar size as the original toy ships. For some strange reason this change <i>did</i> take effect in 3D Studio MAX, but <i>not</i> in the ingame models. I do not know why. Perhaps I need to reset the X-Form. I'll try next time. I really do think the ships should be just about the same size.