Indeed there is no easy way to get rid of that.Yes the hair color is correct but not the ponytail. Probably nothing can be done about that.
Unless @DeathDaisy thinks it is possible using Maya.
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Indeed there is no easy way to get rid of that.Yes the hair color is correct but not the ponytail. Probably nothing can be done about that.
definitely possible, the hard part is finding another hair that fits either in the game or from somewhere else. but isnt there another female officer model with her hair not tied into a ponytail? dont remember rn exactly how it looks, but most models texture layout use roughly the same proportions, just sometimes moved to other parts of the image, so if that model looks more right it might be simple to just transfer the hair, face and clothes to that.Indeed there is no easy way to get rid of that.
Unless @DeathDaisy thinks it is possible using Maya.
I'm having second thoughts about that. The "camouflage" trait might reduce the range at which enemies can see or hear you, making you harder to detect; but it also turns everyone hostile, and that reduced detection range means nothing if you've just walked through a gate and the guards on the other side are standing right next to you, as I found out while trying out Milady's new outfits.By an amazing coincidence, I learned a new trick for outfits recently and it's going to be used here - as it's for sneaking, this is getting the "camouflage" trait.
Ah, yes; true, that! Maybe best left for specific storyline use then.I'm having second thoughts about that. The "camouflage" trait might reduce the range at which enemies can see or hear you, making you harder to detect; but it also turns everyone hostile, and that reduced detection range means nothing if you've just walked through a gate and the guards on the other side are standing right next to you, as I found out while trying out Milady's new outfits.
sure, try this oneCould it be possible to cut down those rays? Over time I found them to be irritating.
Actually, that looks quite good. I'll give it a look in-game this evening. By the way, in case you don't hear it enough; thank you for jumping into the modding game here. I enjoy the improvements you're bringing. The game is richer with your ideas added to those of the other dedicated modders. And for all the modders, I know of no other game that has seen such an enriching transformation as PotC. Thanks all around.sure, try this one
View attachment 31587
I worry the glow is maybe too small, but I run on a different d3d8.dll so cant test exactly how itll look for everyone
I'll second that! @DeathDaisy, your efforts are definitely much appreciated.Actually, that looks quite good. I'll give it a look in-game this evening. By the way, in case you don't hear it enough; thank you for jumping into the modding game here. I enjoy the improvements you're bringing. The game is richer with your ideas added to those of the other dedicated modders. And for all the modders, I know of no other game that has seen such an enriching transformation as PotC. Thanks all around.