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Sure! it was relatively easy work compared to ciri, so I'll take a stab at the other ones soon can't let a hunk like Blaze Devlin go headlessWell done!
Are you going to do that for any of the other AoP imports as well? Especially "Espinosa", as one of the permanent residents of Port au Prince uses that model.
In any case, put Beatrice's head model somewhere I can get at it, and it can go into the next update.
someone mustve re-rigged them at some point, in initModels, beatrice has model.animation = "beatrice" commented out and model.animation = "woman_sit" added instead. as for the head, I luckily used the same skeleton as mowngirl5, so it just worked out of the boxInteresting. Some time ago I was messing around with "Animation View" and found that almost all female models worked with the main animation file "woman_sit.ani", and promptly changed all their entries in "initModels.c" to use it. This meant that, if you hired a character with one of those models or bought the model from a tailor and gave it to an officer, she could then sit at a tavern if a quest required your officer to sit. Surprisingly, "Beatrice" and "BeatriceA" also work with "woman_sit", despite those two being imports from "Age of Pirates".
The existing head model for "Beatrice" and "BeatriceA" appear to be clones of "h_mowngirl5". Model "mowngirl5", primarily used for Camilla Leone in the "Hard Labors of an Assassin" sidequest, is basically a retextured variant of "towngirl5". Apparently head animations also can be used for different models if the same one works for the new "h_Beatrice.gm".
I didn't re-rig anything. As I said, I just found that almost all female models, including "Beatrice", worked with "woman_sit". I commented out the original lines rather than removing them entirely just in case anything odd happened in an actual game and the original had to be put back.someone mustve re-rigged them at some point, in initModels, beatrice has model.animation = "beatrice" commented out and model.animation = "woman_sit" added instead.
yeah, just reread and realised I missunderstood sloppy reading on my part. it was a good job finding thatI didn't re-rig anything. As I said, I just found that almost all female models, including "Beatrice", worked with "woman_sit". I commented out the original lines rather than removing them entirely just in case anything odd happened in an actual game and the original had to be put back.
The whole thing started earlier in this very thread, with this report. I did a bit of messing around with "Animation View", found that "woman_sit.ani" worked for all but a few female models, and then kidnapped the entire permanent female population of Speightstown for experimental purposes. This was the result.
I really like them! like you said, theyre ribbons so the texture stretching isnt the end of the world but it might be perceived as not-working I suppose, so idk. I get if they have to go, but I wouldnt mind keeping themCurrently the pennants on mast 2,3,4 are the same. I left the one on mast 4 alone to show the difference while the one on mast3 is 14 meters long. They are ribbons so can not show the detail of a flag and I have no problem with that, but will put them back like before if that is the consensus opinion.
More variety in female models is needed so keep up the good work.