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The alpha map is already used to make transparent windows on some ships. The AoP battleship, which has been imported into PoTC as "Battleship4", has windows like that. And the cursed fast war galleon La Marianna, which exists in PoTC but isn't currently used for much, uses the alpha map to put ragged holes into the wings of the figurehead dragon.Incredible
I can't but wonder, whether it is possible to extend the rendering settings to other objects, i.e. make transparent windows on ships, and, eventually, lightning?
Lotsa ships have them.
The alpha map is probably either fully opaque or fully transparent.Are you sure the ship on the screenshot has actually any faces there, representing the glass? I see only a wooden frame.
I think it's mainly baked into the textures and/or pre-generated using the COL files.are there glow maps in the game?
I once tried to attached a glowy particle effect to a ship's stern. Couldn't make it work.it seems it's harder to do dynamic things at sea tho, but I might just have been unlucky
I got a bit sidetracked, but I separated the pieces, fixed them up and put them in the right place in the scene to the best of my knowledge, left the locators be for now. hopefully they just work but tell me if I missed something
also a maybe probably final version of the animation.sha for character alpha maps; discovered the rest of the world was still visible thru the head behind the hair, so I changed some things and now it seems to work hope it leads to great creations!
View attachment 31171
ah alright, if the thing I did worked it's not bother doing the same thing to the other ones are the NL, PO and SP the same as eachother?You could not have known this, but the FR_LightPinnace is completely different from the NL, PO, and SP versions. The French ship is actually a full size Pinnace that got renamed for a special quest years ago when there were no light pinnaces made yet. It is probably the very best full size pinnace model in the game but never gets used because it is a huge ship with no cargo space.
Anyway, I got the spars all fixed up and ready to go when I ever find that ship to playtest.
what in the world I'll have a look at it, something mustve went very wrong
that's so weird, I did the exact same thing as with the FR version. literally no idea why that would happen this has not been a good modding dayErr, there seems to be no X,Y,or Z axis so nothing can be attached properly.
I know I know.....View attachment 31214