<!--quoteo(post=147014:date=Apr 30 2006, 01:43 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Apr 30 2006, 01:43 PM) [snapback]147014[/snapback]</div><div class='quotemain'><!--quotec-->
PotCMods.zip was a very old version of the Post Build 12 mods. You can get the newer versions from the PA! main download page and my website.
Me and Maximus changed the dropping of the anchor. It takes a longer while now and I did mention this in a previous post. It shouldn't prevent you from going to shore at all though. I added a toggle on this mod as well, so you can turn it off.
There are lots of crazy things with the current modpack version. I have a new version here that should have some things fixed. I am going to test it for a bit and release it probably later today if I find it working.
CCC said he wouldn't be quite as active here anymore until Autumn.
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<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Mateys,
After many hours without CTD, I'm sorry to report another CTD when fight occurs in port.
I'm just arrived in Oxbay port after that this is returns in English hands, I've saved the game when I arrived (and get regards from Merchant that I scorted here). After few second a fight occurs and in few second after the game crashed.
I try to reload the saved game and all time have a CTD with the following error:
system.log:
Scanning modules\
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
ERROR: Techniques: Find duplicate technique name: bladeitem
Techniques: 9 shaders compiled.
Techniques: 181 techniques compiled.
Techniques: compiled by 901652998 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Bad rope data for rope: (rope num = 17) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 283722988
Bad rope data for rope: (rope num = 9) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 283722988
Bad rope data for rope: (rope num = 10) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 283722988
Bad rope data for rope: (rope num = 19) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 283728028
Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 283822588
Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 283822588
Bad rope data for rope: (rope num = 0) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 0
Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 284163348
Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 284163348
Ship Boat doesn't have fire places
Can't load texture resource\textures\LIGHTING\AMMO\SHADOW.TGA.tx
Can't load texture resource\textures\LIGHTING\AMMO\SHADOW.TGA.tx
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Many characters in location
compile.log:
Gauging: StartGauging
Gauging: starting init
Gauging: nations
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: ships
Gauging: islands
Init weathers complete. 320 weathers found.
Gauging: weather
Gauging: perks
InitModels: Total number of models: 306
Gauging: models
Gauging: goods
Gauging: ifaces
Main_LogoVideo() 0
PauseAllSounds
ResetSoundScheme
proc_break_video()
Main_LogoVideo() -1
Gauging: initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: wdmap
Gauging: islands
Number of locations: 559
Gauging: locations
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Gauging: items
Gauging: char
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
Gauging: load options
Gauging: infoshow
Gauging: initgame done
Init character names complete.
SETTING MUSIC: music_main_menu
ResetSoundScheme
Done loading
ResetSoundScheme
bool CreateParticleEntity()
!!! Reload to 92
LoadLocation(ref loc) Oxbay_port
LocLoadShips: need (ships_other): 8, but max_num_ships_other: 8
Template <follow> -> path not found chr.id = Treas_Crewmember_1
Template <follow> -> path not found chr.id = Treas_Crewmember_2
Template <follow> -> path not found chr.id = Treas_Crewmember_3
Template <follow> -> path not found chr.id = Treas_Crewmember_4
Template <follow> -> path not found chr.id = Treas_Crewmember_5
Template <follow> -> path not found chr.id = Treas_Crewmember_6
Template <follow> -> path not found chr.id = Treas_Crewmember_7
Template <follow> -> path not found chr.id = Treas_Crewmember_8
Template <follow> -> path not found chr.id = Treas_Crewmember_9
Template <follow> -> path not found chr.id = Treas_Crewmember_10
ItemLogic: On load location Oxbay_port
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammo\\musket
ItemLogic: Loaded model items\\Antidote
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_bitva
CreateCharacter -> character Location fantom character <18> can invalide model(brodyag1) or animation(man)
LAi_CreateFantomCharacter -> CreateCharacter return false
error.log:
RUNTIME ERROR - file: characters\characters.c; line: 116
Cant create class: NPCharacter
<img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid="
" border="0" alt="keith.gif" /> bye,bye,
giuliootto