<i><b><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->Important!<!--sizec--></span><!--/sizec--></b></i>
I have made a list of all bugs you reported <a href="http://forum.piratesahoy.net/index.php?s=&showtopic=6085&view=findpost&p=146502" target="_blank">here</a>. Please check if I missed. I also added who noticed these bugs, so if you noticed a bug, but your name isn't there, please speak up as well.
Do you people think it is a good idea to make some updates between the 5 March and 22 April versions to see when the bugs are being introduced? <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid="
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<!--quoteo(post=146391:date=Apr 23 2006, 05:14 PM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Apr 23 2006, 05:14 PM) [snapback]146391[/snapback]</div><div class='quotemain'><!--quotec-->
1. The ensign that flies atop the masts when Hawk is flying his personal colors looks surprisingly like the Dutch colors. Pieter would you know anything about that? <img src="style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid="
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Merciless mark made that and I, liking it, added it in. The flags currently in the modpack are just temporary. At a later point in time, we will decide on what flags actually should be added to the modpack. And even though I really like it, Nathaniel's flag won't be the WIC flag. A flag with a Hawk on it would be more appropriate.
<!--quoteo(post=146391:date=Apr 23 2006, 05:14 PM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Apr 23 2006, 05:14 PM) [snapback]146391[/snapback]</div><div class='quotemain'><!--quotec-->
2. Something that has been with us a long time the reporduction of weapons in the locker. Is that intentiional.?
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What do you mean by that? <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
<!--quoteo(post=146391:date=Apr 23 2006, 05:14 PM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Apr 23 2006, 05:14 PM) [snapback]146391[/snapback]</div><div class='quotemain'><!--quotec-->
3. There are a lot more crew boarding with us now. Is that a new feature?
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I don't know anything about that. I never noticed that.
<!--quoteo(post=146391:date=Apr 23 2006, 05:14 PM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Apr 23 2006, 05:14 PM) [snapback]146391[/snapback]</div><div class='quotemain'><!--quotec-->
5. If you swap ships at sea, the focus of your activity seems to be on your original ship, not the one you swaped to.
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I noticed that myself as well. This is not swapping with an enemy ship after boarding, but swapping with one of the ships in your fleet, right? After you go to mapmode, the ships are swapped, but not before. I recall it being otherwise in Build 12.1, though, but this has been like this for a long time.
<!--quoteo(post=146401:date=Apr 23 2006, 08:28 PM:name=Long John Silver)--><div class='quotetop'>QUOTE(Long John Silver @ Apr 23 2006, 08:28 PM) [snapback]146401[/snapback]</div><div class='quotemain'><!--quotec-->
1) The flags and sails!.....in buildsettings.h you can set your flags/sails with numbers....I believe the highest now is something like 16 or 15, for different categories......Can you used these to increase the New sail packs ? So say I download a sail pack from somewhere....can you add these to the build like new ships and set these numbers to activate them ??
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Yes, we can. I will add all appropriate piratey sails from "BIGdaddyLOU's POTC Custom Sails" pack into the modpack (the white, red and black ones anyway; the other colours will be more complicated). The flag packs will be available as additional downloads from my site eventually. Unfortunately, these won't be able to be toggled, because we can't access the code handling the flags, so we can't change it and add a toggle.
<!--quoteo(post=146401:date=Apr 23 2006, 08:28 PM:name=Long John Silver)--><div class='quotetop'>QUOTE(Long John Silver @ Apr 23 2006, 08:28 PM) [snapback]146401[/snapback]</div><div class='quotemain'><!--quotec-->
2) Small annoyance, but when you first discover ships in the world map and agree to "investigate" them, you then go to the "battle map" and low and behold, they be right on top of you!!! Now I want to save a little time like everyone else, but it would be nice if you could go to your deck and examine The Enemy before you engage them....maybe to plan your battle strategy first,........maybe so you can change your mind and "cut and run" (god forbid but you didn't see that Man-O-War there, and think what it will do to your Lugger)..........or maybe just to slow down and enjoy the sea and the game for a minute, so just to do it!
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I think you can change that with the setting RANGE_TO_ENEMY in InternalSettings.h. Not sure though. There IS a toggle on it somewhere.
<!--quoteo(post=146401:date=Apr 23 2006, 08:28 PM:name=Long John Silver)--><div class='quotetop'>QUOTE(Long John Silver @ Apr 23 2006, 08:28 PM) [snapback]146401[/snapback]</div><div class='quotemain'><!--quotec-->
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Thomas the Terror Posted Today, 09:56 AM
I really like blaze and beatrice, and especially the first screen to chose from, but I think that if you choose a nationality, you should start at that island, so i chose dutch, you should start on douwesen.
my 2 eurocents
Pieter, could you ask maximus for some AOP swords? I`d love to see some new weapons.
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3) While we are at that, what files do you need.....I think I know where to get a russian version of the game......
Could we aquire new towns to place on the POTC map as well....for variety...as well as ships, characters, and weapons
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Ships and characters are very possible: Maximus added both already. Not sure about blades, but I reckon that will be possible as well. There are also several blades in the SLiB mod that we might add. However, I see no point in adding lots of blades that aren't really very distinctive. I only see a point in adding blades if these blades add something special to the game.
I'm not sure about adding AoP towns. We can try, but the PotC engine might not support them. Inside location models can be used though. (I wonder if Akella is very happy with that... <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> )
<!--quoteo(post=146401:date=Apr 23 2006, 08:28 PM:name=Long John Silver)--><div class='quotetop'>QUOTE(Long John Silver @ Apr 23 2006, 08:28 PM) [snapback]146401[/snapback]</div><div class='quotemain'><!--quotec-->
4) Is Merciless Mark's new cannon and flashes/gunfire mod part of this new working ( non CTD'ing ) Update?
5) Is El Rapido's new Buy Gunpowder and Shot mod updated into this new working ( non CTD'ing ) Update?
These 2 above be the two slickest and best mods in awhile tew be sure!! Thankee tew yer both gentermen
Also are the latest stuff from CCC and Screwface and the Islands/dense Jungles here as well?
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All of these are in there. El Rapido's new Buy Gunpowder and Shot mod isn't really nescessary anymore, because you can simply take gunpowder from the gunpowder storage aboard your ship. You can buy powder both as items or goods. If you buy them as goods, you can take them out of the gunpowder storage as items. Also: If you put gunpowder into the storage as items, you can use them as goods as well. Not sure if this already works 100% as intended, but this is how Maximus intended it to work.
<!--quoteo(post=146401:date=Apr 23 2006, 08:28 PM:name=Long John Silver)--><div class='quotetop'>QUOTE(Long John Silver @ Apr 23 2006, 08:28 PM) [snapback]146401[/snapback]</div><div class='quotemain'><!--quotec-->
6) Pieter, in the newest update I noticed this change in the Characters/init/officers.c file. Each officer/NPC character had a line sort of like this:
[ch.greeting = "VOICE\" + LanguageGetLanguage() + "\Fre_f_a_005.wav";]
NOW they have been all changed to something like this:
[ch.greeting = "Gr_danielle";]
now this is a file that I keep on hand for reasons that you, CCC, and I discussed a long while back...why the change and what did it do?
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This was changed to make the greetings use the greetings in RESOURCE\INI\ALIASES\Greetings_alias.ini. This should not cause any trouble with the game.
<!--quoteo(post=146404:date=Apr 23 2006, 08:58 PM:name=Long John Silver)--><div class='quotetop'>QUOTE(Long John Silver @ Apr 23 2006, 08:58 PM) [snapback]146404[/snapback]</div><div class='quotemain'><!--quotec-->
Actually That reminded me of another topic about the buildsettings.h file....there is somewhere in there where it talks about the graphics/gunfire/explosions.....settings and right after this it says something about CCC's Greenford dungeon mod is also set by this factor....but it looks broken or not completed.....this use to have its own place to put "0" or "1" or whatever......I dont think it is working right at the moment....
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It isn't working right? The idea is that if you set this factor to a lower number, it will use particle effects that are less intensive for your computer. On sea battles, everything should look less spectacular and in the Maltese Knight dungeon, this should be the same. There are no seperate toggles for these, but they could be separated if you like.
<!--quoteo(post=146425:date=Apr 23 2006, 11:43 PM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Apr 23 2006, 11:43 PM) [snapback]146425[/snapback]</div><div class='quotemain'><!--quotec-->
Also Pieter, no one whose blade has broken has run away.
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Not? It used to work! And I didn't even change the code after that! <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid="
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<!--quoteo(post=146425:date=Apr 23 2006, 11:43 PM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Apr 23 2006, 11:43 PM) [snapback]146425[/snapback]</div><div class='quotemain'><!--quotec-->
And again Pieter, shouldn't we make a general announcement to the board in general about the new update?
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I could do that. Should I do it now, or should we wait until some of the crazy bugs are fixed? <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
<!--quoteo(post=146448:date=Apr 24 2006, 04:41 AM:name=Long John Silver)--><div class='quotetop'>QUOTE(Long John Silver @ Apr 24 2006, 04:41 AM) [snapback]146448[/snapback]</div><div class='quotemain'><!--quotec-->
Well, there is really one annoying bug, that was not present during our search for CTD's.......I playtested these updates for two weeks and I had more Officers than I could count.....NEVER lost one.........I have lost 4 at least today.....hire one, go fart around towns...and they just disappear.......Can somebody please explain that one...waste of money...so why bother...and somewhere here in the threads today, someone claimed they lost a ship because one of their hired officers that was put in command of said ship decided to Defect and took his ship with him....somewhere...gone!!
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Did that officer have armor? And what skin was the officer wearing? I am thinking this might have to do with the officer having armor and the skin's name ending in "a" or "A". I noticed that myself once. This will be easily fixed though.
<!--quoteo(post=146448:date=Apr 24 2006, 04:41 AM:name=Long John Silver)--><div class='quotetop'>QUOTE(Long John Silver @ Apr 24 2006, 04:41 AM) [snapback]146448[/snapback]</div><div class='quotemain'><!--quotec-->
Also sometimes when I go through a gate or come ashore, I am all of a sudden wearing armor and have different weapons, than what I equipped ??? What is up with that ?
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Are you equipping weapons and armor that you did have in your inventory? Or do you get them out of the blue? Also: Are the weapons you equipped actually better than what you used to have equipped? If so, it might be because the Quick-Equip button (F-button on the keyboard) code is somehow executed, even though it shouldn't be. Maybe resetting the controls to default will fix it?
<!--quoteo(post=146448:date=Apr 24 2006, 04:41 AM:name=Long John Silver)--><div class='quotetop'>QUOTE(Long John Silver @ Apr 24 2006, 04:41 AM) [snapback]146448[/snapback]</div><div class='quotemain'><!--quotec-->
by the way.....CCC and Screwface seemed to have disappeared, and Petros also.....is there a new pirate game out stealing people ?
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Screwface was active a few days ago. I don't know where Petros or CCC went. CCC will probaby be back. Petros is wanting a Build 13, because he doesn't want to download the large Post Build 12 modpack while it still has so many bugs. I hope we can release a Build 13 soon.
<!--quoteo(post=146474:date=Apr 24 2006, 03:16 PM:name=Thomas the Terror)--><div class='quotetop'>QUOTE(Thomas the Terror @ Apr 24 2006, 03:16 PM) [snapback]146474[/snapback]</div><div class='quotemain'><!--quotec-->
could you put those models in the next, plz?
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I will add everything in that I can. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid="
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