Hi Pieter
Ihave your latest 9.2.6 update.
A DIALOG bug. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid="
" border="0" alt="modding.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid="
" border="0" alt="modding.gif" />
While walking in town npc talks to you, and dialog is a mix of officer wants to work for you, and you are
found out as pirate. if you press "OK" as in officer hire. dialogs go plank. press spacepar several times to get out of dialog. error log points here PROGRAM/DIALOGS/Enc_Walker.c
//SCREWFACE : RANDOM TREASURE QUEST GENERATOR---------------------------------------
case "why": <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid="
" border="0" alt="modding.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid="
" border="0" alt="modding.gif" /> error log points here
d.text = DLG_TEXT[282];
link.l1 = DLG_TEXT[283];
link.l1.go = "why_2";
RANDOM TREASURE QUEST GENERATOR dialogs are not working. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid="
" border="0" alt="piratesing.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid="
" border="0" alt="piratesing.gif" />
To test it: in start part of Enc_Walker.c.
switch(Rand(12))
{
case 0:
d.Text = DLG_TEXT[0];
Link.l1 = DLG_TEXT[1];
Link.l1.go = "skeletons";
Link.l2 = DLG_TEXT[2];
Link.l2.go = "exit";
break;
case 1:
// ccc Dec 05 You are recognized after raising pirateflag
if(CheckAttribute(Pchar,"orgnation") && Pchar.orgnation ==
Change switch(Rand(12)) to switch(12)
This way you allways go to case 12
As point of interest here is case 12
case 12:
d.text = DLG_TEXT[279];
link.l1 = DLG_TEXT[280];
link.l1.go = "why";
link.l2 = DLG_TEXT[281];
link.l2.go = "exit_out";
break;
Hope this helps to make pre 13 like this <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/type_1.gif" style="vertical-align:middle" emoid=":nk" border="0" alt="type_1.gif" /> and NOT like this <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid="
" border="0" alt="modding.gif" />
your current modpack is like <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid="
" border="0" alt="modding.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid="
" border="0" alt="modding.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid="
" border="0" alt="modding.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid="
" border="0" alt="modding.gif" />
CapHawk <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid="
" border="0" alt="par-ty.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid="
" border="0" alt="par-ty.gif" />