<!--quoteo(post=112546:date=Jun 12 2005, 01:24 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jun 12 2005, 01:24 PM) [snapback]112546[/snapback]</div><div class='quotemain'><!--quotec-->My modpack that originally started as "<a href="http://forum.piratesahoy.net/index.php?showtopic=4322" target="_blank">Few minor modifications/additions/'bug-fixes' for PotC</a>" seems to have become rather large, so I thought I'd make a new thread for the now quite large modpack. Especially because I am in dire need of new bugtesters, because I have recently added so much new stuff. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="
" border="0" alt="icon_mrgreen1.gif" />
I am now about finished with getting all mods from the Pre Build 13 files into PotCMods.zip and everything seems to be working more or less stable. The game at least will run. (Which means it did for me)
How to install:
1) Install your stock PotC
2) Install Build 12
3) Extract <a href="http://millenniumdock.bravepages.com/storage/others/PotCMods.zip" target="_blank">PotCMods.zip</a> on top (44 MB - Sorry guys <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid="
" border="0" alt="dunno.gif" /> )
Some new mod I found really cool:
Get yourself the beardless Blaze skin (Blaze_NB.gm), buy armor from a trader and equip it. The armor will show on the model! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/william.gif" style="vertical-align:middle" emoid=":will" border="0" alt="william.gif" />
As for now, this mod will only work for that particular skin, but I'm going to try and make it work for several more. In the A&M Mod, there are armored skins of Blaze, Depp, Pirat10 and Will (if I remember right). I'm going to try and add these in soon too. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="
" border="0" alt="icon_mrgreen1.gif" />
<!--coloro:red--><span style="color:red"><!--/coloro-->Edit:<!--colorc--></span><!--/colorc--> I remembered right and I now added them into the update. I'm not sure they all work though. And I had to change the armored depp skins into using the new skin (and I doubt I did a very good job at that <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid="
" border="0" alt="sad.gif" /> )
Anyway: PLEASE HELP TESTING THIS! I'm hoping this can be made so complete and stable that we'll finally be on our way to a Build update or something.
New features not in the Pre Build 13 files:
- Spyglass mod
- Several new character skins by Petros and High Sea Lass
- Animist Quest Fix by Catalina
- Some other stuff I can't remember
(And sorry for everyone whose name I forgot. I didn't have the time to search for it. Sorry.)
Known bugs:
- Gregor Samsa doesn't show any items for trade (WHY? WHY WHY? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/urgh.gif" style="vertical-align:middle" emoid=":urgh" border="0" alt="urgh.gif" /> )
<!--coloro:red--><span style="color:red"><!--/coloro-->Edit:<!--colorc--></span><!--/colorc--> I think it's got to do with you having already spoken to him (in most cases), so te last_speak_date is already set to today and so he won't be given any items. I'm trying to think of a way to fix this. I just don't know how. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
<!--coloro:red--><span style="color:red"><!--/coloro-->Edit 2:<!--colorc--></span><!--/colorc-->I have managed to solve it, but it isn't a very flashy solution, because now he will have new items every time you speak to him; not only one day later. And why can't I set the trading type/quality of characters in the character init files instead of in the dialog files? Many traders don't even <i>have</i> a seperate dialog file. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid="
" border="0" alt="modding.gif" />
<!--coloro:red--><span style="color:red"><!--/coloro-->- Edit:<!--colorc--></span><!--/colorc--> Warning: If you equiped your armor and your model changed, your sword and gun will have become invisible, until you reload to another location. If you fire your (invisible) gun before going to another location, the game will crash, so don't do that. Your sword will work fine being invisible. After reloading to another location, everything will work fine as well.
<!--coloro:red--><span style="color:red"><!--/coloro-->- Edit:<!--colorc--></span><!--/colorc--> Cheatmode refuses to work for some reason and I haven't got the slightest idea why. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid="
" border="0" alt="mybad.gif" />
Mods that can still be added:
- New Interface mod (is that one properly working and stable to be added?)
- New skins and weapons from the A&M Mod
- More character and ship skins (JMV skins/Deringer skins/Jack Sparrow Jr. skins)
Which of these mods are stable and good to be added?
Once everything is working quite well ingame, I'll go and try to make either an update to my webpage thingey or make a completely new manual for the game to reflect all new additions.
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid="
" border="0" alt="piratesing.gif" /> <!--sizeo:7--><span style="font-size:36pt;line-height:100%"><!--/sizeo-->AAAAAAARRRRGGGGGHHHHH!!! Where is Nathan when you need him????<!--sizec--></span><!--/sizec--> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid="
" border="0" alt="piratesing.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
cheat mode doesent work?? YEAAAH