<!--quoteo(post=138160:date=Jan 25 2006, 08:56 AM:name=giuliootto)--><div class='quotetop'>QUOTE(giuliootto @ Jan 25 2006, 08:56 AM) [snapback]138160[/snapback]</div><div class='quotemain'><!--quotec-->I've found another bug: In FdF the FreeBob Quest can't start, when try to speek with FreeBob he response that can't found his dialog entry (something like that).<!--QuoteEnd--></div><!--QuoteEEnd-->I tired fixing that, but have been unsuccesful so far. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid="" border="0" alt="sad.gif" />
<!--quoteo(post=138190:date=Jan 25 2006, 03:32 PM:name=CouchcaptainCharles)--><div class='quotetop'>QUOTE(CouchcaptainCharles @ Jan 25 2006, 03:32 PM) [snapback]138190[/snapback]</div><div class='quotemain'><!--quotec-->Umm, "RunMe.bat" , dated 12Nov05 ? That may be an outdated translation mod batch file from a previous version. FAIK you must run LangSwithEnabler.bat. Maximus, Pieter?<!--QuoteEnd--></div><!--QuoteEEnd-->RunMe.bat is the Build 12 delocalization program. By running it, all files are moved from their language (ENGLISH) subfolders into the folder above it. Basically, that makes the game's folder structure the same as the American version. So European + Build 12 or American + Build 12 doesn't matter too much. However LangSwithEnabler.bat (Tuesday 24 January) was made to localize the loading screens again for the translation mod. Maximus had written a file for that, but it was a very complicated file which seemed to be moving more files around than nescessary and would not work on American versions. So I made a simpler version that would localize just the loading screens and would hopefully work for European, American and Russian versions. However, I fear that, because of all updates and translation stuff, the versions of everybody have been modified so much that nobody is using exactly the same codebase. I am going to start a thread on making a proper Pre Build 13 after I'm done with this post. Then we can try to make one base version that works for everyone.
<!--quoteo(post=138190:date=Jan 25 2006, 03:32 PM:name=CouchcaptainCharles)--><div class='quotetop'>QUOTE(CouchcaptainCharles @ Jan 25 2006, 03:32 PM) [snapback]138190[/snapback]</div><div class='quotemain'><!--quotec-->Well, I could start a new game without major problems.
But if you ask Malcolm at the gamestart for the clothes "Worn vest" you get a crash because:
"CreateCharacter -> character Blaze can invalide model(9Ta) or animation(woman_sit)
Can't create character: Blaze"<!--QuoteEnd--></div><!--QuoteEEnd-->uh? I tested that option very recently and it worked fine for me. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid="" border="0" alt="modding.gif" />
And thanks a lot for your most recent fixes! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid="" border="0" alt="doff.gif" />
<!--quoteo(post=138198:date=Jan 25 2006, 05:32 PM:name=Long John Silver)--><div class='quotetop'>QUOTE(Long John Silver @ Jan 25 2006, 05:32 PM) [snapback]138198[/snapback]</div><div class='quotemain'><!--quotec-->How do I fix these without overwriting the old files onto the new files??<!--QuoteEnd--></div><!--QuoteEEnd-->I think the following would work: Move all files (except progress.tga.tx) to the ENGLISH subfolder. Overwrite all files. After that, open up your most recent post_b12.zip file and extract all loading screens on top of your current installation. It all doesn't really matter. There are only two files of which two versions exist: Isla_Muelle_Animists_CAve.tga.tx (the original version was different) and Crew.tga.tx (a Russian and an English version). If you don't do it correctly, the worst that can happen is that you'll have an occasional Russian loading screen or an older version. It won't really hurt.
<!--quoteo(post=138200:date=Jan 25 2006, 06:09 PM:name=Long John Silver)--><div class='quotetop'>QUOTE(Long John Silver @ Jan 25 2006, 06:09 PM) [snapback]138200[/snapback]</div><div class='quotemain'><!--quotec-->1) How does one find the "can't load Dialog.c" errors...can I help track some of these down and as I find them, submit them, or is it easier to ask you guys as we find them? As there are a few of them creeping around, seems they might be all connected and simple to fix, but maybe not?<!--QuoteEnd--></div><!--QuoteEEnd-->You can just find them by starting the dialog. If the character tells you he can't find his dialog, the file somehow got messed up. Sometimes it is easily fixed, sometimes it isn't. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid="" border="0" alt="sad.gif" />
<!--quoteo(post=138200:date=Jan 25 2006, 06:09 PM:name=Long John Silver)--><div class='quotetop'>QUOTE(Long John Silver @ Jan 25 2006, 06:09 PM) [snapback]138200[/snapback]</div><div class='quotemain'><!--quotec-->2) I left the buildings on the beach but got rid of the "forest" inside second Oxbay location. Then I tried to get rid off the build stuff around Greenford church, but after everytime I did kill the guy, As I walked around the town, I would just "Die" with those "skeleton voices", that say "Your going to die ...Human!" There seemed to be a flash and I would crumple to the ground dead. Then I would come to in the tavern Room, after that Scene with Danielle I think, (I have never gotten that far in this game .....Nowheres near actually) Finally I put two and two together, and after killing those guys with the "Shrubberies"............I ran in fear of my life for the nearest exit, and stayed alive.....Finally!! WHY??<!--QuoteEnd--></div><!--QuoteEEnd-->It sounds as if one of the "buildings" has a weapon. The new buildings are characters. I think that if you attack one building-character, all of them will become hostile. So if one of the buildings has a gun or something like that, the buildings will try to attack you.
<!--quoteo(post=138200:date=Jan 25 2006, 06:09 PM:name=Long John Silver)--><div class='quotetop'>QUOTE(Long John Silver @ Jan 25 2006, 06:09 PM) [snapback]138200[/snapback]</div><div class='quotemain'><!--quotec-->3) You Sir!, are a prankster....NO? Now I got this "Build Permit" (actually 2 of them) kicking around and stuck with them.....BAHAHAHAHA...( I liked it, and you have been waiting for someone to admit it I think) but it leads me to a favorite topic that even Pieter liked as well. In Chests there SHOULD BE NO LIMIT to the powder and shot that are stored. As of now, I have to add a bag and flask to get chests to hold extra...DUH!!! Characters are fine, I can live with that, but the Arms Locker or Powder Magazine onboard ships had no such limits. There is also the fact that "Gold" always goes to the front of the "inventory" list, WHY? There HAS to be a "priority number" or something to govern this. Your build permits also went to the front of the list, albiet because they could not be gotten rid of, so can we not make it so the powder and shot goes near the front as well, so we don't have to go through long list of plunder to move shot and powder between crew and chests. Everytime I go to move shot and powder to crew members they always move to the very back of the inventory list....this is really annoying, not a bug...but Pisses me off none the less. How about it? What do you think? Things like "EQUIPPED" sword, Gun, Spyglass...the ARM for sure should be second after gold, and that one should be non-removable, ( I did it, I gave away my arm fer gawd sakes...Stupid huh?)<!--QuoteEnd--></div><!--QuoteEEnd-->The limit on ammo in chest has recently been increased to 1000, which should be as close to infinite as you'll need, so that has been fixed. I'm sorry I didn't mention it, but is <i>has</i> been changed. I don't know how to change the order in which the items show up, I'm afraid. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
As for the Building Permit: You should leave those things be. If you loot a building (which you are not supposed to do in the first place), DON'T take the building permit from the character. This item is the item that makes the building show up. If you equip one of them, you might see a building floating around yourself. So, like it says in the item description: DON'T touch it! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="" border="0" alt="icon_mrgreen1.gif" />
<!--quoteo(post=138219:date=Jan 25 2006, 11:42 PM:name=Long John Silver)--><div class='quotetop'>QUOTE(Long John Silver @ Jan 25 2006, 11:42 PM) [snapback]138219[/snapback]</div><div class='quotemain'><!--quotec-->Bug for sure!, Alot of the characters will not hold there skins. If you change skins on your characters, and then face them and exchange items, when you escape back out, they have reverted back to their old skins again....this was never a problem before.<!--QuoteEnd--></div><!--QuoteEEnd-->That has indeed been a known bug for some time. I wished I knew how to fix it; it's ruddy annoying. I think it has something to do with characters having armor. If this happens, take the armor from the character, change his (or her) outfit back to what you want it to be and then give them armor to this character again. It's annoying, I know, but that's the only workaround for it until it's finally fixed, which can be a long time. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid="" border="0" alt="sad.gif" />
<!--quoteo(post=138219:date=Jan 25 2006, 11:42 PM:name=Long John Silver)--><div class='quotetop'>QUOTE(Long John Silver @ Jan 25 2006, 11:42 PM) [snapback]138219[/snapback]</div><div class='quotemain'><!--quotec-->Also excellent Job Pieter on the cabins, my frigate has a beautiful Spacious cabin in Her. Only the crew quarters, and the Deck now go below water. But this is nuisance at best, because if you use sidestep, you pop back up to the proper cabin/deck fer sure. not a game stopper!. Also there is a new Big Black ship deck when Grappling and boarding, I'm guessing it is the Black Pearl deck but never gotten near the end of this game, I'm guessing only.<!--QuoteEnd--></div><!--QuoteEEnd-->The watery ship's locations will hopefully be fixed soon. Luckily, it won't cause major trouble. Maximus recently added two new boarding locations, so sometimes you will now be boarding on a new location. I know he added it, but am glad to hear it's actually working. How does it work and look? Just curious. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="" border="0" alt="icon_mrgreen1.gif" />
BTW: I didn't make nor add those new ship's interiors. They were added by Maximus and Screwface and made by the modding team of the SLiB mod. And two came from Corsairs III (Russian AoP).
<!--quoteo(post=138228:date=Jan 26 2006, 02:44 AM:name=Long John Silver)--><div class='quotetop'>QUOTE(Long John Silver @ Jan 26 2006, 02:44 AM) [snapback]138228[/snapback]</div><div class='quotemain'><!--quotec-->Well, now this be a bug for sure...Twice today whiles playin, I changed my officers from one ship to the other, using the Ship to Ship transfer. Wanted to be addin Powder and Shot to certain Officers who didnt have as much, and allow ones that been aboar to come ashore fer awhile. As i escaped outta that menu, my Computer crashes to the desktop with that stupid "send Yer Bug Report away" message. Both times it claims the engine.exe incountered a problem<!--QuoteEnd--></div><!--QuoteEEnd-->Not AGAIN! I thought we had those BLOODY ship-to-ship transfer bugs fixed by now. I'm sorry for that. I'll check it. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid="" border="0" alt="sad.gif" />
BTW: Using quotes on very lengthy posts doesn't work. The previous two posts were actually one post at first, but I had to split it into three posts, because the quotes didn't work. AARGHH! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid="" border="0" alt="modding.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid="" border="0" alt="piratesing.gif" />
<!--quoteo(post=138190:date=Jan 25 2006, 03:32 PM:name=CouchcaptainCharles)--><div class='quotetop'>QUOTE(CouchcaptainCharles @ Jan 25 2006, 03:32 PM) [snapback]138190[/snapback]</div><div class='quotemain'><!--quotec-->Umm, "RunMe.bat" , dated 12Nov05 ? That may be an outdated translation mod batch file from a previous version. FAIK you must run LangSwithEnabler.bat. Maximus, Pieter?<!--QuoteEnd--></div><!--QuoteEEnd-->RunMe.bat is the Build 12 delocalization program. By running it, all files are moved from their language (ENGLISH) subfolders into the folder above it. Basically, that makes the game's folder structure the same as the American version. So European + Build 12 or American + Build 12 doesn't matter too much. However LangSwithEnabler.bat (Tuesday 24 January) was made to localize the loading screens again for the translation mod. Maximus had written a file for that, but it was a very complicated file which seemed to be moving more files around than nescessary and would not work on American versions. So I made a simpler version that would localize just the loading screens and would hopefully work for European, American and Russian versions. However, I fear that, because of all updates and translation stuff, the versions of everybody have been modified so much that nobody is using exactly the same codebase. I am going to start a thread on making a proper Pre Build 13 after I'm done with this post. Then we can try to make one base version that works for everyone.
<!--quoteo(post=138190:date=Jan 25 2006, 03:32 PM:name=CouchcaptainCharles)--><div class='quotetop'>QUOTE(CouchcaptainCharles @ Jan 25 2006, 03:32 PM) [snapback]138190[/snapback]</div><div class='quotemain'><!--quotec-->Well, I could start a new game without major problems.
But if you ask Malcolm at the gamestart for the clothes "Worn vest" you get a crash because:
"CreateCharacter -> character Blaze can invalide model(9Ta) or animation(woman_sit)
Can't create character: Blaze"<!--QuoteEnd--></div><!--QuoteEEnd-->uh? I tested that option very recently and it worked fine for me. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid="" border="0" alt="modding.gif" />
And thanks a lot for your most recent fixes! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid="" border="0" alt="doff.gif" />
<!--quoteo(post=138198:date=Jan 25 2006, 05:32 PM:name=Long John Silver)--><div class='quotetop'>QUOTE(Long John Silver @ Jan 25 2006, 05:32 PM) [snapback]138198[/snapback]</div><div class='quotemain'><!--quotec-->How do I fix these without overwriting the old files onto the new files??<!--QuoteEnd--></div><!--QuoteEEnd-->I think the following would work: Move all files (except progress.tga.tx) to the ENGLISH subfolder. Overwrite all files. After that, open up your most recent post_b12.zip file and extract all loading screens on top of your current installation. It all doesn't really matter. There are only two files of which two versions exist: Isla_Muelle_Animists_CAve.tga.tx (the original version was different) and Crew.tga.tx (a Russian and an English version). If you don't do it correctly, the worst that can happen is that you'll have an occasional Russian loading screen or an older version. It won't really hurt.
<!--quoteo(post=138200:date=Jan 25 2006, 06:09 PM:name=Long John Silver)--><div class='quotetop'>QUOTE(Long John Silver @ Jan 25 2006, 06:09 PM) [snapback]138200[/snapback]</div><div class='quotemain'><!--quotec-->1) How does one find the "can't load Dialog.c" errors...can I help track some of these down and as I find them, submit them, or is it easier to ask you guys as we find them? As there are a few of them creeping around, seems they might be all connected and simple to fix, but maybe not?<!--QuoteEnd--></div><!--QuoteEEnd-->You can just find them by starting the dialog. If the character tells you he can't find his dialog, the file somehow got messed up. Sometimes it is easily fixed, sometimes it isn't. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid="" border="0" alt="sad.gif" />
<!--quoteo(post=138200:date=Jan 25 2006, 06:09 PM:name=Long John Silver)--><div class='quotetop'>QUOTE(Long John Silver @ Jan 25 2006, 06:09 PM) [snapback]138200[/snapback]</div><div class='quotemain'><!--quotec-->2) I left the buildings on the beach but got rid of the "forest" inside second Oxbay location. Then I tried to get rid off the build stuff around Greenford church, but after everytime I did kill the guy, As I walked around the town, I would just "Die" with those "skeleton voices", that say "Your going to die ...Human!" There seemed to be a flash and I would crumple to the ground dead. Then I would come to in the tavern Room, after that Scene with Danielle I think, (I have never gotten that far in this game .....Nowheres near actually) Finally I put two and two together, and after killing those guys with the "Shrubberies"............I ran in fear of my life for the nearest exit, and stayed alive.....Finally!! WHY??<!--QuoteEnd--></div><!--QuoteEEnd-->It sounds as if one of the "buildings" has a weapon. The new buildings are characters. I think that if you attack one building-character, all of them will become hostile. So if one of the buildings has a gun or something like that, the buildings will try to attack you.
<!--quoteo(post=138200:date=Jan 25 2006, 06:09 PM:name=Long John Silver)--><div class='quotetop'>QUOTE(Long John Silver @ Jan 25 2006, 06:09 PM) [snapback]138200[/snapback]</div><div class='quotemain'><!--quotec-->3) You Sir!, are a prankster....NO? Now I got this "Build Permit" (actually 2 of them) kicking around and stuck with them.....BAHAHAHAHA...( I liked it, and you have been waiting for someone to admit it I think) but it leads me to a favorite topic that even Pieter liked as well. In Chests there SHOULD BE NO LIMIT to the powder and shot that are stored. As of now, I have to add a bag and flask to get chests to hold extra...DUH!!! Characters are fine, I can live with that, but the Arms Locker or Powder Magazine onboard ships had no such limits. There is also the fact that "Gold" always goes to the front of the "inventory" list, WHY? There HAS to be a "priority number" or something to govern this. Your build permits also went to the front of the list, albiet because they could not be gotten rid of, so can we not make it so the powder and shot goes near the front as well, so we don't have to go through long list of plunder to move shot and powder between crew and chests. Everytime I go to move shot and powder to crew members they always move to the very back of the inventory list....this is really annoying, not a bug...but Pisses me off none the less. How about it? What do you think? Things like "EQUIPPED" sword, Gun, Spyglass...the ARM for sure should be second after gold, and that one should be non-removable, ( I did it, I gave away my arm fer gawd sakes...Stupid huh?)<!--QuoteEnd--></div><!--QuoteEEnd-->The limit on ammo in chest has recently been increased to 1000, which should be as close to infinite as you'll need, so that has been fixed. I'm sorry I didn't mention it, but is <i>has</i> been changed. I don't know how to change the order in which the items show up, I'm afraid. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
As for the Building Permit: You should leave those things be. If you loot a building (which you are not supposed to do in the first place), DON'T take the building permit from the character. This item is the item that makes the building show up. If you equip one of them, you might see a building floating around yourself. So, like it says in the item description: DON'T touch it! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="" border="0" alt="icon_mrgreen1.gif" />
<!--quoteo(post=138219:date=Jan 25 2006, 11:42 PM:name=Long John Silver)--><div class='quotetop'>QUOTE(Long John Silver @ Jan 25 2006, 11:42 PM) [snapback]138219[/snapback]</div><div class='quotemain'><!--quotec-->Bug for sure!, Alot of the characters will not hold there skins. If you change skins on your characters, and then face them and exchange items, when you escape back out, they have reverted back to their old skins again....this was never a problem before.<!--QuoteEnd--></div><!--QuoteEEnd-->That has indeed been a known bug for some time. I wished I knew how to fix it; it's ruddy annoying. I think it has something to do with characters having armor. If this happens, take the armor from the character, change his (or her) outfit back to what you want it to be and then give them armor to this character again. It's annoying, I know, but that's the only workaround for it until it's finally fixed, which can be a long time. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid="" border="0" alt="sad.gif" />
<!--quoteo(post=138219:date=Jan 25 2006, 11:42 PM:name=Long John Silver)--><div class='quotetop'>QUOTE(Long John Silver @ Jan 25 2006, 11:42 PM) [snapback]138219[/snapback]</div><div class='quotemain'><!--quotec-->Also excellent Job Pieter on the cabins, my frigate has a beautiful Spacious cabin in Her. Only the crew quarters, and the Deck now go below water. But this is nuisance at best, because if you use sidestep, you pop back up to the proper cabin/deck fer sure. not a game stopper!. Also there is a new Big Black ship deck when Grappling and boarding, I'm guessing it is the Black Pearl deck but never gotten near the end of this game, I'm guessing only.<!--QuoteEnd--></div><!--QuoteEEnd-->The watery ship's locations will hopefully be fixed soon. Luckily, it won't cause major trouble. Maximus recently added two new boarding locations, so sometimes you will now be boarding on a new location. I know he added it, but am glad to hear it's actually working. How does it work and look? Just curious. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="" border="0" alt="icon_mrgreen1.gif" />
BTW: I didn't make nor add those new ship's interiors. They were added by Maximus and Screwface and made by the modding team of the SLiB mod. And two came from Corsairs III (Russian AoP).
<!--quoteo(post=138228:date=Jan 26 2006, 02:44 AM:name=Long John Silver)--><div class='quotetop'>QUOTE(Long John Silver @ Jan 26 2006, 02:44 AM) [snapback]138228[/snapback]</div><div class='quotemain'><!--quotec-->Well, now this be a bug for sure...Twice today whiles playin, I changed my officers from one ship to the other, using the Ship to Ship transfer. Wanted to be addin Powder and Shot to certain Officers who didnt have as much, and allow ones that been aboar to come ashore fer awhile. As i escaped outta that menu, my Computer crashes to the desktop with that stupid "send Yer Bug Report away" message. Both times it claims the engine.exe incountered a problem<!--QuoteEnd--></div><!--QuoteEEnd-->Not AGAIN! I thought we had those BLOODY ship-to-ship transfer bugs fixed by now. I'm sorry for that. I'll check it. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid="" border="0" alt="sad.gif" />
BTW: Using quotes on very lengthy posts doesn't work. The previous two posts were actually one post at first, but I had to split it into three posts, because the quotes didn't work. AARGHH! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid="" border="0" alt="modding.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid="" border="0" alt="piratesing.gif" />