<!--QuoteBegin-Pieter Boelen+Jul 20 2005, 08:32 PM--><div class='quotetop'>QUOTE(Pieter Boelen @ Jul 20 2005, 08:32 PM)</div><div class='quotemain'><!--QuoteEBegin-->Things I found while fighting in the Oxbay dungeons:
- Guns don't shoot at corpses anymore! Great job CCC! The corpse is still shown as being targeted (being highlighted in red), but I suppose this is hardcoded and can't be changed. <div align="right">[snapback]125235[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->
Right <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid="
" border="0" alt="yes.gif" /> . Great to hear that it works apart from that.
The new gunnery looks and sounds much better to me, the direct fire is like I imagine Age-of-Sail gunnery to be <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid="
" border="0" alt="me.gif" /> . Seeing balls coming straight for you and loosing a cannon now and then really makes me feel like SUFFERING battledamage <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid="
" border="0" alt="w00t.gif" /> . However, in first person view I was hardly able to aim, cause the narrow arc of fire lets the aiming cursor to disappear after every slight mouse/ship movement. Therefor I made traversing tweakable by adding the FIRE_ANGLE_SCALAR to the horizontal arc as well (ships_init.c):
if(USE_REAL_CANNONS)
{
cannonf.FireZone = Degree2Radian(20.0) * FIRE_ANGLE_SCALAR; // ccc scalar added
cannonf.FireDir = Degree2Radian(0.0);
cannonf.FireAngMin = Degree2Radian(-2.5) * FIRE_ANGLE_SCALAR;
cannonf.FireAngMax = Degree2Radian(5.0) * FIRE_ANGLE_SCALAR;
cannonr.FireZone = Degree2Radian(30.0) * FIRE_ANGLE_SCALAR; // ccc scalar added
cannonr.FireDir = Degree2Radian(90.0);
cannonr.FireAngMin = Degree2Radian(-2.5) * FIRE_ANGLE_SCALAR;
cannonr.FireAngMax = Degree2Radian(5.0) * FIRE_ANGLE_SCALAR;
cannonb.FireZone = Degree2Radian(20.0) * FIRE_ANGLE_SCALAR; // ccc scalar added
cannonb.FireDir = Degree2Radian(180.0);
cannonb.FireAngMin = Degree2Radian(-2.5) * FIRE_ANGLE_SCALAR;
cannonb.FireAngMax = Degree2Radian(5.0) * FIRE_ANGLE_SCALAR;
cannonl.FireZone = Degree2Radian(30.0) * FIRE_ANGLE_SCALAR; // ccc scalar added
cannonl.FireDir = Degree2Radian(270.0);
cannonl.FireAngMin = Degree2Radian(-2.5) * FIRE_ANGLE_SCALAR;
cannonl.FireAngMax = Degree2Radian(5.0) * FIRE_ANGLE_SCALAR;
}
While you are reorganizing the Buildsettings you could delete my "contactadress":
//Contact: the "PotC mods" forum at www.thelib.com
I am hardly there anymore.
On the worldmap , at the start of a new day, the game freezes for about 20 secs and I get lots of these errorreports:
RUNTIME ERROR - file: kam_shipberthing_ship.c; line: 753
null ap
RUNTIME ERROR - file: kam_shipberthing_ship.c; line: 753
null ap
RUNTIME ERROR - file: kam_shipberthing_ship.c; line: 753
null ap
RUNTIME ERROR - file: kam_shipberthing_ship.c; line: 753
no rAP data
Does the shipberthing mod miss some data cause I sailed directly after the tutorial?