NathanKell
...
Pieter: Most sorry about the missing update.
And sorry folks in general for not getting back yet about saves. I've been kinda swamped this week... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid="" border="0" alt="sad.gif" />
(giuliootto, Rad, and whomever else I'm forgetting...)
But re the last update, I got into rewriting the random-item-assignment backend, and then more RL stuff.
But I see you managed to fix the models all the same, and add some neat stuff. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid="" border="0" alt="par-ty.gif" />
As long as you don't put the Assign() after the next makeref, it won't matter. It operates on the reference (model) not the index to the next reference (n).
Lass: I think you probably had a version of Tailor that used the old address form functions. I remember the changes I did to dialog_func.c broke Tailor, and then the next day I went back and fixed Tailor. So that's probably why.
---
That's very odd about Gregor. When DEBUG == 1 it should always fill him with 20 copies of every item not set to skiptrade.
With the new modeltypes system we should probably overhaul tailors anyway. Then we can also peg model availability to town wealth, i.e. rich models only at rich towns' tailors.
(and fix the price bug too)
About islands. Since I craftily left the max_islands and max_towns at comfortably large levels--and Pieter merged that rather than the b12 defaults--we can add the A&M islands at any time to a modpack save game. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="" border="0" alt="smile.gif" />
(We just need to convert old map coords to new map coords, so I'll have to write a handler and the upgrader will need to be in an island's port on upgrade.)
About pictures.ini. Yes, that's because I was for the last couple months playing with Screwface's resources, even though the islands were disabled in code (it was darn hilarious donchaknow to have phantom islands--names and towns and trees on nothingness, and great honking unnamed patches of green mid-sea...)
---
Re: Claire. I'm thinking maybe you don't have the right man_woman_sit.an/ani file, Jason?
I'll check out the weird cargo problem. Can you send me a zipped save?
-----
giuliootto: Yeah, send it. I received all the ones you sent, I just haven't been able to work on them yet. :\
And sorry folks in general for not getting back yet about saves. I've been kinda swamped this week... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid="" border="0" alt="sad.gif" />
(giuliootto, Rad, and whomever else I'm forgetting...)
But re the last update, I got into rewriting the random-item-assignment backend, and then more RL stuff.
But I see you managed to fix the models all the same, and add some neat stuff. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid="" border="0" alt="par-ty.gif" />
As long as you don't put the Assign() after the next makeref, it won't matter. It operates on the reference (model) not the index to the next reference (n).
Lass: I think you probably had a version of Tailor that used the old address form functions. I remember the changes I did to dialog_func.c broke Tailor, and then the next day I went back and fixed Tailor. So that's probably why.
---
That's very odd about Gregor. When DEBUG == 1 it should always fill him with 20 copies of every item not set to skiptrade.
With the new modeltypes system we should probably overhaul tailors anyway. Then we can also peg model availability to town wealth, i.e. rich models only at rich towns' tailors.
(and fix the price bug too)
About islands. Since I craftily left the max_islands and max_towns at comfortably large levels--and Pieter merged that rather than the b12 defaults--we can add the A&M islands at any time to a modpack save game. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="" border="0" alt="smile.gif" />
(We just need to convert old map coords to new map coords, so I'll have to write a handler and the upgrader will need to be in an island's port on upgrade.)
About pictures.ini. Yes, that's because I was for the last couple months playing with Screwface's resources, even though the islands were disabled in code (it was darn hilarious donchaknow to have phantom islands--names and towns and trees on nothingness, and great honking unnamed patches of green mid-sea...)
---
Re: Claire. I'm thinking maybe you don't have the right man_woman_sit.an/ani file, Jason?
I'll check out the weird cargo problem. Can you send me a zipped save?
-----
giuliootto: Yeah, send it. I received all the ones you sent, I just haven't been able to work on them yet. :\