Man it is hard to keep up with you folks! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid="" border="0" alt="bow.gif" />
I have a save from previous to a crash, Nathan, but it's from the modpack from a day or so ago. Maybe you've already solved this problem... I dunno:
Here's my error log (mercifully edited) -
~~~~~~~~~~~~~~~~~~~~~~~~~~~
RUNTIME ERROR - file: dialog.c; line: 121
Invalid function code in SetEventHandler
RUNTIME ERROR - file: characters\characters.c; line: 116
Cant create class: NPCharacter
RUNTIME ERROR - file: kam_shipberthing_ship.c; line: 914
missed attribute: port4
RUNTIME ERROR - file: kam_shipberthing_ship.c; line: 914
null ap
RUNTIME ERROR - file: kam_shipberthing_ship.c; line: 914
null ap
RUNTIME ERROR - file: kam_shipberthing_ship.c; line: 914
no rAP data
RUNTIME ERROR - file: kam_shipberthing_ship.c; line: 914
missed attribute: port4
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
compile.log (edited out repetitious errors) -
bool CreateParticleEntity()
!!! Reload to 133
LoadLocation(ref loc) Dungeon 1
LocLoadShips: Can't find Location.locators.ships in location: Dungeon 1
Delete character <Location fantom character <9>> , error teleportation by location: Dungeon 1 on locator: goto::
Delete character <Location fantom character <15>> , error teleportation by location: Dungeon 1 on locator: goto::
Delete character <Location fantom character <6>> , error teleportation by location: Dungeon 1 on locator: goto::
Delete character <Location fantom character <7>> , error teleportation by location: Dungeon 1 on locator: goto::
Delete character <Location fantom character <16>> , error teleportation by location: Dungeon 1 on locator: goto::
Delete character <Location fantom character <17>> , error teleportation by location: Dungeon 1 on locator: goto::
Delete character <Location fantom character <19>> , error teleportation by location: Dungeon 1 on locator: goto::
ItemLogic: On load location Dungeon 1
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammo\\blade11
ResetSoundScheme
SetSoundScheme: inca_temple
SETTING MUSIC: music_bitva
LAi_CreateFantomCharacter -> can't teleportation character to <goto::>
CreateCharacter -> character Location fantom character <12> can invalide model() or animation()
LAi_CreateFantomCharacter -> CreateCharacter return false
CreateCharacter -> character Location fantom character <11> can invalide model() or animation()
CreateCharacter -> character Location fantom character <29> can invalide model(capitan) or animation(man)
CreateCharacter -> character Location fantom character <6> can invalide model() or animation()
LAi_CreateFantomCharacter -> many logined characters in location (>32)
CreateCharacter -> character Location fantom character <20> can invalide model() or animation()
CreateCharacter -> character Location fantom character <12> can invalide model() or animation()
locator_name = reload1 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 133
reload_island_index = -1
reload_location_index = 93
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Dungeon 1
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Oxbay_town
LocLoadShips: Can't find Location.locators.ships in location: Oxbay_town
Delete character <Ed Postle> , error teleportation by location: Oxbay_town on locator: merchant::merchant1
ItemLogic: On load location Oxbay_town
ItemLogic: found 0 buttons
SETTING MUSIC:
ResetSoundScheme
SetSoundScheme: town
AddSoundScheme: land_day
AddSoundScheme: land_rain
SETTING MUSIC: music_gorod
ch Oxbay_Street_merchant_1 has no items tree
IT for Oxbay_Street_merchant_1, quality now 6
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
system.log (edited again)
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Warning: NPCharacter -> trace node not found
resource\models\characters\.gm: can't open geometry file
Character model 'characters\' not loaded
Many characters in location
resource\models\characters\.gm: can't open geometry file
resource\sounds\: Can`t open file
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This was the error for WinXP, as the crash was a complete system crash -
EventType: 0xEA - Thread Stuck in Device Driver
//
// The driver for the display device got stuck in an infinite loop. This
// usually indicates a problem with the device itself or with the device
// driver programming the hardware incorrectly. Please check with your
// display device vendor for any driver updates.
//
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I have the newest drivers for my vid card and naturally things have been running fine up until now.
After I got this, I considered getting a beefier vid card. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid="" border="0" alt="dunno.gif" /> Couldn't hurt, but I WAS able to play the game previously... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
I have a save from previous to a crash, Nathan, but it's from the modpack from a day or so ago. Maybe you've already solved this problem... I dunno:
Here's my error log (mercifully edited) -
~~~~~~~~~~~~~~~~~~~~~~~~~~~
RUNTIME ERROR - file: dialog.c; line: 121
Invalid function code in SetEventHandler
RUNTIME ERROR - file: characters\characters.c; line: 116
Cant create class: NPCharacter
RUNTIME ERROR - file: kam_shipberthing_ship.c; line: 914
missed attribute: port4
RUNTIME ERROR - file: kam_shipberthing_ship.c; line: 914
null ap
RUNTIME ERROR - file: kam_shipberthing_ship.c; line: 914
null ap
RUNTIME ERROR - file: kam_shipberthing_ship.c; line: 914
no rAP data
RUNTIME ERROR - file: kam_shipberthing_ship.c; line: 914
missed attribute: port4
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
compile.log (edited out repetitious errors) -
bool CreateParticleEntity()
!!! Reload to 133
LoadLocation(ref loc) Dungeon 1
LocLoadShips: Can't find Location.locators.ships in location: Dungeon 1
Delete character <Location fantom character <9>> , error teleportation by location: Dungeon 1 on locator: goto::
Delete character <Location fantom character <15>> , error teleportation by location: Dungeon 1 on locator: goto::
Delete character <Location fantom character <6>> , error teleportation by location: Dungeon 1 on locator: goto::
Delete character <Location fantom character <7>> , error teleportation by location: Dungeon 1 on locator: goto::
Delete character <Location fantom character <16>> , error teleportation by location: Dungeon 1 on locator: goto::
Delete character <Location fantom character <17>> , error teleportation by location: Dungeon 1 on locator: goto::
Delete character <Location fantom character <19>> , error teleportation by location: Dungeon 1 on locator: goto::
ItemLogic: On load location Dungeon 1
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammo\\blade11
ResetSoundScheme
SetSoundScheme: inca_temple
SETTING MUSIC: music_bitva
LAi_CreateFantomCharacter -> can't teleportation character to <goto::>
CreateCharacter -> character Location fantom character <12> can invalide model() or animation()
LAi_CreateFantomCharacter -> CreateCharacter return false
CreateCharacter -> character Location fantom character <11> can invalide model() or animation()
CreateCharacter -> character Location fantom character <29> can invalide model(capitan) or animation(man)
CreateCharacter -> character Location fantom character <6> can invalide model() or animation()
LAi_CreateFantomCharacter -> many logined characters in location (>32)
CreateCharacter -> character Location fantom character <20> can invalide model() or animation()
CreateCharacter -> character Location fantom character <12> can invalide model() or animation()
locator_name = reload1 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 133
reload_island_index = -1
reload_location_index = 93
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Dungeon 1
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Oxbay_town
LocLoadShips: Can't find Location.locators.ships in location: Oxbay_town
Delete character <Ed Postle> , error teleportation by location: Oxbay_town on locator: merchant::merchant1
ItemLogic: On load location Oxbay_town
ItemLogic: found 0 buttons
SETTING MUSIC:
ResetSoundScheme
SetSoundScheme: town
AddSoundScheme: land_day
AddSoundScheme: land_rain
SETTING MUSIC: music_gorod
ch Oxbay_Street_merchant_1 has no items tree
IT for Oxbay_Street_merchant_1, quality now 6
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
system.log (edited again)
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Warning: NPCharacter -> trace node not found
resource\models\characters\.gm: can't open geometry file
Character model 'characters\' not loaded
Many characters in location
resource\models\characters\.gm: can't open geometry file
resource\sounds\: Can`t open file
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This was the error for WinXP, as the crash was a complete system crash -
EventType: 0xEA - Thread Stuck in Device Driver
//
// The driver for the display device got stuck in an infinite loop. This
// usually indicates a problem with the device itself or with the device
// driver programming the hardware incorrectly. Please check with your
// display device vendor for any driver updates.
//
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I have the newest drivers for my vid card and naturally things have been running fine up until now.
After I got this, I considered getting a beefier vid card. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid="" border="0" alt="dunno.gif" /> Couldn't hurt, but I WAS able to play the game previously... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />