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true the other party could have the perks too. but we could make it so mostly merchants have it.How often do players get boarded without it being on purpose?
I may be wrong, but I vaguely remember that the auto boarding by NPC ships only happens at times when you could board them too.
If that is indeed the case, making it harder for them to do it but also harder for yourself.
Of course it shouldn't work like that, but better check that first.
If they have the perk ofcourse .I do know the AI boards you sometimes, but I always understood they only ever do so at times when you could have boarded them as well.
If that is indeed the case (which hopefully it is NOT!), then making a perk that reduces the chance of being boarded would also make it harder for you to board anyone else.
I've experienced situations where I didn't have the boarding icon yet but I was boarded by AII think you are misunderstanding me. My concern is with the way the "AI boarding the player" is currently coded.
Do they board when THEY should be able to or do they board only when YOU would be able to?
I fear it is the second, which makes absolutely no sense and, if so, would first need to be corrected before your idea could be made to work.
Could you give more information because I don't see any problems.@Levis Yes a f11 was done. maybe I dont understand system.
If you will try to manage the perks in my savegame, you will see the problems.
DumpAttributes(pchar);