@Pieter Boelen here it is.
The fetch quest should be working again for the tailor and the shipyard now.
It's changed a little bit:
Most of the fetch quests will shop up in the town news but not all (1 in 5 chance) so its always good to check the shipyard owner and tailor.
They aren't posted in the questbook anymore due to limitations of the questbook, so when you accept them they are posted in the ships log (it will still give a notification).
You can have as many fetchquests active as you want. When you accept the quest the person will tell you the deadline, sometimes these can be very close other times they might be longer.
It's possible to get a fetch quest which you can't transport just yet, you might need to make room first or even get a second ship.
The amount they ask for is scaled by the difficulty and level of the player. Also the economy of the town will influence it. So expect rich towns to ask for more stuff then poor towns. But the rich towns will also pay more for it ofcourse (more gain).
The shipyard unlocks the second repair perk and the tailor unlocks the second trade perk
Completing the fetch quests gives you a reputation improvement
Some other changes:
- The convoy quests gives you a little reputation improvement
- Antigua now has all things as contrabad again
I might be able to add the blacksmith also later this week but can't make any promisis
I look forward to feedback on if you can actually make a profit with it, I think you can.
Oh and pieter the fetch.txt and rival.txt can be removed from the questbook directory in the resource folder
OH another btw, I added a logging variable for testing purposes. It's on for now so incase people have problems I can actually see what happens in theire compile.log.
For the final release this can be disabled or removed or tied to the overal logging.
The fetch quest should be working again for the tailor and the shipyard now.
It's changed a little bit:
Most of the fetch quests will shop up in the town news but not all (1 in 5 chance) so its always good to check the shipyard owner and tailor.
They aren't posted in the questbook anymore due to limitations of the questbook, so when you accept them they are posted in the ships log (it will still give a notification).
You can have as many fetchquests active as you want. When you accept the quest the person will tell you the deadline, sometimes these can be very close other times they might be longer.
It's possible to get a fetch quest which you can't transport just yet, you might need to make room first or even get a second ship.
The amount they ask for is scaled by the difficulty and level of the player. Also the economy of the town will influence it. So expect rich towns to ask for more stuff then poor towns. But the rich towns will also pay more for it ofcourse (more gain).
The shipyard unlocks the second repair perk and the tailor unlocks the second trade perk
Completing the fetch quests gives you a reputation improvement
Some other changes:
- The convoy quests gives you a little reputation improvement
- Antigua now has all things as contrabad again
I might be able to add the blacksmith also later this week but can't make any promisis
I look forward to feedback on if you can actually make a profit with it, I think you can.
Oh and pieter the fetch.txt and rival.txt can be removed from the questbook directory in the resource folder
OH another btw, I added a logging variable for testing purposes. It's on for now so incase people have problems I can actually see what happens in theire compile.log.
For the final release this can be disabled or removed or tied to the overal logging.
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