Just a couple of reminders here:
- Fetch Quests showed up at the very top in the dialog tree, which made them a bit too prominent; this *may* be improved in the Beta 3.5 WIP, but I'd like confirmation on that.
- Gunsmith Fetch Quests can require Gunpowder, which could be annoying since that is an important regular ship supply as well.
- Fetch Quests apparently don't expire qucikly enough, eventually leaving many open quests all over the Caribbean and many depleted goods.
- Quest isn't concluded until AFTER the dialog is closed, allowing you to complete it several times in a row.
This is what I gathered mainly from @Grey Roger's and @Hylie Pistof's comments.
Did I miss anything?
- Fetch Quests showed up at the very top in the dialog tree, which made them a bit too prominent; this *may* be improved in the Beta 3.5 WIP, but I'd like confirmation on that.
- Gunsmith Fetch Quests can require Gunpowder, which could be annoying since that is an important regular ship supply as well.
- Fetch Quests apparently don't expire qucikly enough, eventually leaving many open quests all over the Caribbean and many depleted goods.
- Quest isn't concluded until AFTER the dialog is closed, allowing you to complete it several times in a row.
This is what I gathered mainly from @Grey Roger's and @Hylie Pistof's comments.
Did I miss anything?