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    Maelstrom New Horizons


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Modding for COAS

Both versions shouldn't be too hard, provided we have the information about relations/town owners. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
 
About Portugal's relations :

Spanish Main (1600-1680)
Spain : Hostil / France : Friendly / England : Friendly / Holland : Hostil or Neutral <img src="style_emoticons/<#EMO_DIR#>/tongue.gif" style="vertical-align:middle" emoid=":blah:" border="0" alt="tongue.gif" /> / Pirate : Hostil

Golden Age (1680-1740)
Spain : Neutral / France : Friendly / England : Friendly / Holland : Neutral / Pirate : Hostil

Colonial Powers (1740-1770)
Spain : Hostil / France : Hostil / England : Friendly / Holland : Friendly / Pirate : Hostil

Revolutions (1770-1790)
Spain : Friendly / France : Hostil / England : Friendly / Holland : Friendly / Pirate : Hostil

Corsican (1790-1820)
Spain : Hostil / France : Hostil / England : Friendly / Holland : Friendly / Pirate : Hostil

Btw :
Just need to find the relations for the early explorers
 
Modding will be hard, the scripts and file-entries in the program-folder are different from old AoP <img src="style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" />
 
The structure looks wellknown but the scripting is based on more komplex file-relations! You can´t just go and change the character.init file. The starting options aren´t linked to it anymore, for example...
 
What about ships? <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
I´ve uploaded a rar-file of the program-folder to my filefront-account! Just go ahead, if you like...
 
Thank you! <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />
 
<!--quoteo(post=311032:date=Apr 5 2009, 02:37 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Apr 5 2009, 02:37 PM) <a href="index.php?act=findpost&pid=311032"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Should we do this period-dependent or quest-dependent? For example, Redmond is Spanish in the Devlin quests, but that is because of the PROGRAM\Storyline\DevlinOpera\Towns\InitTowns.c file.
[...]
But to do the above, we'd need a list of the various nation relations in the various periods and which towns are governed by which nations.<!--QuoteEnd--></div><!--QuoteEEnd-->
If I get a list with town nations for particular periods I'd add feature of town's nations beeing period-dependent. That's no problem, I suppose.

pirate_kk
 
It looks like we can add new ships into the game.. is there the folder where textures and models are? <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> There must be one because if not then how are we going to put new textures on both new ships and the old? <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
<!--quoteo(post=318512:date=May 9 2009, 11:23 AM:name=Deep One)--><div class='quotetop'>QUOTE (Deep One @ May 9 2009, 11:23 AM) <a href="index.php?act=findpost&pid=318512"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It looks like we can add new ships into the game.. is there the folder where textures and models are? <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> There must be one because if not then how are we going to put new textures on both new ships and the old? <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
I don't have AoP2: CoAS, but I made a quick look at program folder from Takeda One. PROGRAM\Ships\Ships_init.c file looks very similar to that from AoP or even PotC (with some attribute additions) so I think that adding ships should go similar way as in AoP or PotC. Possibly in RESOURCE\MODELS\Ships there will be separate folder for a ship geometry files and in RESOURCE\Textures\Ships a folder with the same name with a texture.

pirate_kk
 
An open PROGRAM folder? That's WONDERFUL! And the content looks fairly familiar, so that certainly helps.
 
The resource structure is nearly the same as in AoP, so adding ships must by possible <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
Certainly; if there's an open PROGRAM folder, we're good. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
We didn't finish Build 14 : in my case only for November I'll end all my work. Corsair 4 will be released next year. Is it useful to make a Build mod for Coas ? <img src="style_emoticons/<#EMO_DIR#>/huh.gif" style="vertical-align:middle" emoid=":huh" border="0" alt="huh.gif" />
 
I'm not proposing on moving to CoAS before Build 14 is done; definitly not. <img src="style_emoticons/<#EMO_DIR#>/no.gif" style="vertical-align:middle" emoid=":no" border="0" alt="no.gif" />
CoAS would be our best bet for moving on to; Corsairs 4 wouldn't be an option for two reasons:
nobody knows IF it will be made and even if it is, it's still a 100% new engine, which means we can't easily reuse our content.
 
What are the benefits for moving on Coas ? <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> (except it could be easier to use it than Corsair 4)
 
Benefits of PotC vs CoAS or Corsairs 4 vs CoAS?
PotC vs CoAS: CoAS looks better, has a new engine offering some new options, and has the full Caribbean in it.
Corsairs 4 vs CoAS: CoAS exists and Corsairs 4 might never happen. Also we can't easily reuse any content in Corsairs 4.
 
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