<!--quoteo(post=319096:date=May 11 2009, 10:59 PM:name=PeterWillemoes)--><div class='quotetop'>QUOTE (PeterWillemoes @ May 11 2009, 10:59 PM) <a href="index.php?act=findpost&pid=319096"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I still dont think the graphics in CoAS is up to modern standard. As I see it, its got the dynamic lights - and that´s it.<!--QuoteEnd--></div><!--QuoteEEnd-->Indeed the graphics pale when compared to the REALLY high-end games, but they're still better than PotC.
Judging by the results of the <a href="http://forum.piratesahoy.net//index.php?showtopic=13279" target="_blank">"Getting It?" poll</a>, people don't really care THAT much about the graphics.
In the end, it's still all about gameplay; which is how it should be.
<!--quoteo(post=319096:date=May 11 2009, 10:59 PM:name=PeterWillemoes)--><div class='quotetop'>QUOTE (PeterWillemoes @ May 11 2009, 10:59 PM) <a href="index.php?act=findpost&pid=319096"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->But from a modders point of view, you would probably see the huge gameworld as something that needs to be filled with...content.<!--QuoteEnd--></div><!--QuoteEEnd-->I wonder how filled up it already is. When we would go to porting, we might consider replacing some of the various land locations with PotC versions;
the AoP towns all look fairly generic and the PotC ones look much better.
<!--quoteo(post=319096:date=May 11 2009, 10:59 PM:name=PeterWillemoes)--><div class='quotetop'>QUOTE (PeterWillemoes @ May 11 2009, 10:59 PM) <a href="index.php?act=findpost&pid=319096"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And I´m not a adventurer, using days of sparetime sailing from one side of the map to the other, contacting this guy, only to sail back to the other side of the world, picking up that guy and then walk jungles and hunt treasure. But then again, I think I am alone on that opinion <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
" border="0" alt="smile.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->Ah... the wondrous world of time compression! <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid="
" border="0" alt="w00t.gif" />
<!--quoteo(post=319096:date=May 11 2009, 10:59 PM:name=PeterWillemoes)--><div class='quotetop'>QUOTE (PeterWillemoes @ May 11 2009, 10:59 PM) <a href="index.php?act=findpost&pid=319096"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And did our dreams of a great game become fulfilled with CoAS? It's still like "ups..bug!"<!--QuoteEnd--></div><!--QuoteEEnd-->Apparently so; I was rather hoping that one year after the Russian release date, they might've gotten it up the point where it's playable and stable.
Here's to hoping some official company will go about fixing the problems, because I wouldn't really want us to have to go fixing their game. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid="
" border="0" alt="mybad.gif" />
<!--quoteo(post=319096:date=May 11 2009, 10:59 PM:name=PeterWillemoes)--><div class='quotetop'>QUOTE (PeterWillemoes @ May 11 2009, 10:59 PM) <a href="index.php?act=findpost&pid=319096"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->one nation less than PotC<!--QuoteEnd--></div><!--QuoteEEnd-->I don't particularly care about the number of nations; I'd rather have a few nations that are clearly different than having dozens of samey-samey ones.
That's what they learned in Real Time Strategy games the hard way; I remember Age of Empirers II that had dozens of nations, but there weren't many differences.
There'd be like a "Western European Nation" and then each specific nation had like one or two special units. Pretty samey-samey to me. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid="
" border="0" alt="dunno.gif" />
<!--quoteo(post=319096:date=May 11 2009, 10:59 PM:name=PeterWillemoes)--><div class='quotetop'>QUOTE (PeterWillemoes @ May 11 2009, 10:59 PM) <a href="index.php?act=findpost&pid=319096"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->shipdesigns and textures, that we already did far better ourselves(from what I can tell from those screens)<!--QuoteEnd--></div><!--QuoteEEnd-->Indeed the ships don't look that impressive. Apart from the lack of ropes (and erroneous ropes), I really do like our PotC ships.
Especially with our custom textures and improvements and then also the various new ships by Kazeite, ZarethPL and Yo Ho Ho.
<!--quoteo(post=319096:date=May 11 2009, 10:59 PM:name=PeterWillemoes)--><div class='quotetop'>QUOTE (PeterWillemoes @ May 11 2009, 10:59 PM) <a href="index.php?act=findpost&pid=319096"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And I am not sure, if you take the game to the level of becoming a guvernor and found and rule a city of your own, like pirate_kk is trying to implement?<!--QuoteEnd--></div><!--QuoteEEnd-->You could do that in AoP, that I do know.
<!--quoteo(post=319096:date=May 11 2009, 10:59 PM:name=PeterWillemoes)--><div class='quotetop'>QUOTE (PeterWillemoes @ May 11 2009, 10:59 PM) <a href="index.php?act=findpost&pid=319096"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->But there is a point in moving, if we can benefit from the expertise we spend 6 years to build on this weird gamesystem. Guess it is still build up from that C/C Perl language and locators, walkfiles/walkpaths with no solid elements and that quest-system, is'nt it?<!--QuoteEnd--></div><!--QuoteEEnd-->Although updated, it appears that the general base of the game is still the same.
Still the PROGRAM and RESOURCE folder, still the GM file models and TGA.TX textures; that's why we've been able to put CoAS content so easily in PotC as well.
That is why porting to CoAS should be pretty possible and definitly easier than porting to a possible Corsairs 4.
Provided that CoAS works properly, of course, and the Build mod is stable too, which are two things that have yet to be accomplished.
<!--quoteo(post=319145:date=May 12 2009, 04:41 AM:name=Captain Hawk)--><div class='quotetop'>QUOTE (Captain Hawk @ May 12 2009, 04:41 AM) <a href="index.php?act=findpost&pid=319145"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think that transfering our Build to CoAS. is what we should do, and start NOW. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
" border="0" alt="smile.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->I agree with the first part. But porting an unfinished and therefore buggy modpack to a game that also appears buggy while pretty much all of our modders don't even have that game seems a bit unrealistic to me. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="
" border="0" alt="icon_mrgreen1.gif" />