Alphabetical is fine. As long as it works, it doesn't matter too much.
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Yeah, that one is for when there is no image assigned to a ship, so it shows the 'ghost' ship instead. No need to change that.Below the list I made is one called "blank_ship" with old coordinates that I didn't touch. I didn't know what that other one is for, so did not touch it.
refShip.BigPicTexName = "SHIPS1"; // EC
Yes I had my suspicions about this one. I just wasn't sure whether that actually affected it.You will need to add a line in ships_init.c to tell the game which texture file to use:If this line is not added, the game will keep using the original SHIPS16 file, so it's possible to have the old and new system working together.Code:refShip.BigPicTexName = "SHIPS1"; // EC
I seem to recall pirate_kk helped us with this one somewhere else, but I can't remember what he said.The only problem is that in ship scrolls, like the shipyard one, one of the two system will be offset with weird effects.
Well there are multiple screenshots that will need updating soon, especially for pgargon's fixed and improved ships, so I'll address that too.BTW: You might want to check pictures.ini and the actual texture files; I noticed some typos (fixed in attached file)
and also a wrong screenshot for the brig_n1 (not yet fixed because ideally it'd be fixed in the texture file).
That's what we want to do, here.To show ship images correctly in a scroll person shall edit RESOURCE\INI\INTERFACES\shipyard.ini and RESOURCE\INI\NEW_INTERFACES\shipyard.ini, find [SCROLLITEMS] entry and comment out (or delete) the line:
Code:PicOffset2 = -18
Really? Well, without knowing that, I already ran a 'find/replace' operation to replace 'refShip.All' with '//refShip.All' to comment them all out.Indeed the refShip.all line has the potential to override the work you've been doing.
However, in the ships_init.c file I uploaded, I changed the code a bit so you should be able to keep the refShip.all lines.
Yes there are some coordinates that still need changing in pictures.ini, and that's easily done.Indeed using Pirate_KK's suggestion solves the offset issue.
I did notice one ship, a caravel if I recall, that had its image shifted still,
but I think that was because your TX file needs redoing or the coordinates do.
I remember you mentioning something to that extent.
I'll see what I can do.With Experienced Captain's files, the brig_n1's screenshot is swapped with another ship's.
There's nothing wrong with any of the screenshots and they are there properly, but they're wrongly assigned.