It can't hurt to leave the refShip.all lines commented out for the time being, but we do need to re-enable them later on.
After all, it's used also sometimes for putting crew on ships and for the battle interface icons.
Please see attached file. I think I managed to do a very quick fix on pictures.ini that should save you the trouble of manually redoing the coordinates.
The wondrous world of using Alt in Notepad++ for rectangular selections!
Also included is a little trick of mine that, if the cheatmode is enabled, will put EVERY SINGLE SHIP in the Shipyard Ship Appearance menu.
Additionally, every ship shows it's ID rather than its description with cheatmode on.
That should speed up the checking work, don't you reckon?
Of course I also added in the offset fix. Hopefully these files help you get underway quicker again.
After all, it's used also sometimes for putting crew on ships and for the battle interface icons.
Please see attached file. I think I managed to do a very quick fix on pictures.ini that should save you the trouble of manually redoing the coordinates.
The wondrous world of using Alt in Notepad++ for rectangular selections!
Also included is a little trick of mine that, if the cheatmode is enabled, will put EVERY SINGLE SHIP in the Shipyard Ship Appearance menu.
Additionally, every ship shows it's ID rather than its description with cheatmode on.
That should speed up the checking work, don't you reckon?
Of course I also added in the offset fix. Hopefully these files help you get underway quicker again.