Thanks, Pirate_KK; that should help!
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Oh, those are problems related to the ship models. You really can't do much to fix this because it's a way how engine interprets the model in conjunction with "physical environmental conditions" (like wind and ocean waves).One thing that needs addressing is that the mainsail bulges out too far and interferes with the stays and rigging, especially on the new ships.  It was difficult to get decent shots of some ships.
I can guarantee that after implementing those images in game, they'll show correctly how a ship looks.could these be of use in the repainting of ships in the shipyards? it's a bit of a bother that there's no discriptions, so it would be nice if you can distinguish color from the ship's icon.reat.
That's indeed the main reason why we'd want to do this.could these be of use in the repainting of ships in the shipyards? it's a bit of a bother that there's no discriptions, so it would be nice if you can distinguish color from the ship's icon.
Absolutely. Same model means they can use the same picture. After all, they really don't look different.And as for coded doubles, perhaps they should share one picture between them, rather than have two separate ones?
True, it may be that a normal storm is too dark, but perhaps the brighter storm would work better? (I think they're rarer, though)Cursed ships in storms? It could be done. It would take 1-2 days. I don't know what you could actually see though.
Absolutely true; no harm in having two pictures of the same model, as long as they're all there. We can figure it out.For the doubles, I took shots of all ships figuring they could be sorted out later.
Yes there is:True, it may be that a normal storm is too dark, but perhaps the brighter storm would work better? (I think they're rarer, though)
Is there a way to force a certain weather condition through the console? That would help.
SetNextWeather("Stormy");
SetNextWeather("Heavy Storm"); // This produces twisters
SetCurrentTime(12.00, 0);