GetAssista
Landlubber
Nice mod you have here, congratulations! I'm having a lot of fun playing
Couple usability suggestions (dunno if possible wrt coding):
1. A range of options for changing how shop goods are displayed
- more expensive first
- do not show items of less than X value
- start display from the end of stack (looted items go there, and I want to sell those)
- show only "exported" goods + my cargohold
Can be done through shopkeeper dialog (preferrable) or through options menu
A lot of obligatory 1-at-a-time scrolling currently is killing shops for me, especially at later stage when I want to get through all those different hatchets in 3-4 types to get to see if they have cuirasses on sale
2. some ticks in companion item screens:
- show only weapons
- show only items
or maybe highlight your items that can increase companion skills if given (that is, companion does not have this item, and his skill is <10). Would immensely help with equipping companions
3. Ability to see captured ship's upgrades and characteristics on looting screen (add a menu option?), to decide if I want to assign officer to it or let it sink. Currently I have to assign officer to see what kind of upgrades ship has, and then can't get rid of this ship at sea any more, need to drag it to port (or can I?)
Couple usability suggestions (dunno if possible wrt coding):
1. A range of options for changing how shop goods are displayed
- more expensive first
- do not show items of less than X value
- start display from the end of stack (looted items go there, and I want to sell those)
- show only "exported" goods + my cargohold
Can be done through shopkeeper dialog (preferrable) or through options menu
A lot of obligatory 1-at-a-time scrolling currently is killing shops for me, especially at later stage when I want to get through all those different hatchets in 3-4 types to get to see if they have cuirasses on sale
2. some ticks in companion item screens:
- show only weapons
- show only items
or maybe highlight your items that can increase companion skills if given (that is, companion does not have this item, and his skill is <10). Would immensely help with equipping companions
3. Ability to see captured ship's upgrades and characteristics on looting screen (add a menu option?), to decide if I want to assign officer to it or let it sink. Currently I have to assign officer to see what kind of upgrades ship has, and then can't get rid of this ship at sea any more, need to drag it to port (or can I?)