And it is good to keep in mind that for the level of 'part-time' modding development(as opposed to full time game dev), getting the source code for a large AAA type game does not always mean 'instant' results. I remember when a bunch of us got the source code released for Call To Power 2 over on the apolyton forums(they still have a small active forum going on it today!) and once the glow of awesomeness(from the people that did a bunch of work in their own time to be able to give it to us etc) had worn off a bit, and we all looked and saw about 500,000 lines of quite complex C++, well the penny dropped and we were a bit overawed by the task ahead.
Still a bunch of stuff did come out of that and the Apolyton Mod would not have been possible without direct access to some of the core code. I would imagine progress is going to be slow on CoAS, but for sure if you are interested in coding games at all then having actual source code to look at is always hugely helpfull. We have been very lucky with PotC in the level and detail of modification that has been possible, and the coders that have all contributed down the years have done some amazing stuff - in a way we might not need the source code for PotC, to get a really awesome Build Mod 14 Full done, we are not really that far off that target i feel and it has come on leaps and bounds since build mod 12 which was when i first discovered the Build Mod. It has been amazing to see what has been possible without the source code and i take my hat of to all those many coders that have been here doing the hard work
Still a bunch of stuff did come out of that and the Apolyton Mod would not have been possible without direct access to some of the core code. I would imagine progress is going to be slow on CoAS, but for sure if you are interested in coding games at all then having actual source code to look at is always hugely helpfull. We have been very lucky with PotC in the level and detail of modification that has been possible, and the coders that have all contributed down the years have done some amazing stuff - in a way we might not need the source code for PotC, to get a really awesome Build Mod 14 Full done, we are not really that far off that target i feel and it has come on leaps and bounds since build mod 12 which was when i first discovered the Build Mod. It has been amazing to see what has been possible without the source code and i take my hat of to all those many coders that have been here doing the hard work