What realism setting are you playing on? At the default setting you can only fast travel to places you have already visited.
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That's normal. Other characters can go and talk to YOU too.- My character sometime initiate conversation without me pressing action or enter to enter action list.
I thought I fixed that a few weeks ago. Included in Beta 3 WIP 11.- Merchant sometime have no personal item to sell or money to buy from me. The money the merchant have are shown like this 3, .134,123, The number at the back is the amount of money they have. trading item are fine.
Those two things are unrelated. Profile errors crop up seemingly randomly.- In the game guide, you tell the player to edit the console c file to get the ship we want, it turn out to be buggy. It happen like this: I start the game, press f12 and get the ship. play and then save it. When i load my game save, i can't save because of the active profile error.
We know Capture Colonies is unfinished and buggy. Very much so. One day....- The looting of the settlement is kinda bugged. I attack the pirate settlement and get the ransom. But when i go to the store, the owner just cower and i can't talk to her to loot the place( normal settlement is fine). The shipwright give me his vessel for free but charge me when i upgrade or install gun. And when i come out of any building, the pirates in the settlement attack me. Shouldn't my crew still occupy it since i haven't left on ship.
Might indeed be possible to put a CheckAttribute in the same spot as that cheat code. I've put it on my to-do list.Yes, it seems that the game really saves the status. So disabling the worldmap encounters should be possible?
I can try to figure that one out some time as well. There IS code for the Black Pearl being less visible at night, so at least that gives me a clue on where to look.It looks very good when entering a battle. The enemies are in a line-up, not knowing what comes to them and then ... baaaaam! the Flying Dutchman emerges, loads her devastating guns and ...
That's why I asked if its possible to make the dutchman "invisible" for enemies when shes submerged. Because it looks a bit weird when they are shooting in the water^^