I was only a Idea and a suggestion.
The rest is up to you!
The situation is exactly the opposite of what you suggest there.
It isn't up to me, it is up to YOU!
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I was only a Idea and a suggestion.
The rest is up to you!
In that case, effectively your idea will end up in the litter bin. Nobody will do it for you and eventually it'll just be lost to the ages.So then it up to the better Coder, becaus my Code Skill is not so good for this.
Use the "Cooking" ability that already exists. Easy peasy.I think every Ship should have a Chef, it is better for the Crew Moral.
I assumed that would already be the case! Is it not?Perhaps make one of the existing officer types contribute the "Cooking" ability?
Boatswain because he's the one dealing most directly with crew stuff?Suggestions as to which one should get it?
Please add to next zip.Try that.
Fine by me.I'd say arguably the quartermaster (as he's in charge of general cargo and supplies) or even the surgeon (as he could ensure the crew has a healthy diet) would be better options than the boatswain, who already has pretty major skill contributions.
Isn't that just what you get when you unassign an officer from all posts, but have him (her?) in the shore party anyway?You can certainly end up with a fighter. For some reason, Master at Arms occasionally turns into Fighter, and as Master at Arms is not an available choice when assigning a post in the "Passengers" screen, you can't get him back.
Sure. As I said, it can't hurt.Also, don't forget quests. Sharpe and his squad are fighters. And some characters from sidequests are probably civilians.
It used to be. I think it now just turns him into "sailor" or something else generic.Isn't that just what you get when you unassign an officer from all posts, but have him (her?) in the shore party anyway?
It used to be. I think it now just turns him into "sailor" or something else generic.