I don't know if all the code for the nations mod is ported over, but if it is then its a simple case of chaaging a 0 to a 1 or the other way around.
This can be found at the end of each ship entery in "ships_init", change the 1 to a 0 to stop that nation generating that ship durring engagements (ship can still be purchased at shiptards for all nations though.
Are you getting errors because at some point the game will call for Hull2, or 3 and those ships that don't have them will throw errors. What this does mean though is if a ship is found to be causing problems when been demasted we can simply remove the Hull 2 and 3 folders and test each texture out 1 by 1 till we either elliminate texture issue's or the ship continue's to crash the game. Come to think about it, you could actually remove all textures from the ships texture folders and the game would still work (although all the ships would show as plain white).
Oh for those who are starting a new game the new patch has been released (see first page for link) if however you do not want to start over, do not download and install the new patch because it will render your savegame unplayable. For some reason when switching the compass to its own mod switch it broke the games compatability and when i went to load my savegame game (tested 5 times with same resaults for all 5 tests) the game would flickers on the splash screen after selecting a save game from the profil and then the screen would turn black. Task manager would show the game as still responding, but the game wouldn't respond to anything i did apart from closing the game via task manager.
Code:
//Nation
refShip.england = 1.0; //
refShip.france = 1.0; //
refShip.holland = 1.0; //
refShip.pirate = 1.0; //
refShip.spain = 1.0; //
This can be found at the end of each ship entery in "ships_init", change the 1 to a 0 to stop that nation generating that ship durring engagements (ship can still be purchased at shiptards for all nations though.
Are you getting errors because at some point the game will call for Hull2, or 3 and those ships that don't have them will throw errors. What this does mean though is if a ship is found to be causing problems when been demasted we can simply remove the Hull 2 and 3 folders and test each texture out 1 by 1 till we either elliminate texture issue's or the ship continue's to crash the game. Come to think about it, you could actually remove all textures from the ships texture folders and the game would still work (although all the ships would show as plain white).
Oh for those who are starting a new game the new patch has been released (see first page for link) if however you do not want to start over, do not download and install the new patch because it will render your savegame unplayable. For some reason when switching the compass to its own mod switch it broke the games compatability and when i went to load my savegame game (tested 5 times with same resaults for all 5 tests) the game would flickers on the splash screen after selecting a save game from the profil and then the screen would turn black. Task manager would show the game as still responding, but the game wouldn't respond to anything i did apart from closing the game via task manager.