What cannon damage are you playing on?
I have reduced the sail and crew damage the balls do now, so getting up close and personal means your at risk of been hit with grapes which will devestate your crew or bombs which will do some damage to your crew but not as heavily as the grapes.
To really demast a ship with the forts (if thats how you want to test it, go into "Program\STORE == initGoods" and edit the following line of code and increase the samagerig = value to 15 for the cannon damage you are playing with, you could alway's reduce the hull damage so the balls are more like the knipple shot for your test game.
For example your test game could use the RTBL ==1 settings, then your normal game could use one of the other's. This means you could do as i said increase damagerig = 15.0 and it won't effect your main game because you'll not be using RTBL ==1 you'll be using RTBL ==2 or original damage.
Thanks for the updated Lyon, yes she was the version from GOF 1.2 i just added her from there because she's a class 7 ship and she's a nice ship.
I have reduced the sail and crew damage the balls do now, so getting up close and personal means your at risk of been hit with grapes which will devestate your crew or bombs which will do some damage to your crew but not as heavily as the grapes.
To really demast a ship with the forts (if thats how you want to test it, go into "Program\STORE == initGoods" and edit the following line of code and increase the samagerig = value to 15 for the cannon damage you are playing with, you could alway's reduce the hull damage so the balls are more like the knipple shot for your test game.
Code:
Goods[GOOD_BALLS].SpeedV0 = 1.0;
if(RTBL == 1) // = If RTBL is enabled
{
Goods[GOOD_BALLS].DamageHull = 6.0;
Goods[GOOD_BALLS].DamageRig = 0.1;
Goods[GOOD_BALLS].DamageCrew = 0.2;
} else if(RTBL == 2) {
//new midway damage
Goods[GOOD_BALLS].DamageHull = 7.0;
Goods[GOOD_BALLS].DamageRig = 0.15;
Goods[GOOD_BALLS].DamageCrew = 0.6;
} else {
//original damage
Goods[GOOD_BALLS].DamageHull = 8.0;
Goods[GOOD_BALLS].DamageRig = 0.25;
Goods[GOOD_BALLS].DamageCrew = 0.9;
}
Thanks for the updated Lyon, yes she was the version from GOF 1.2 i just added her from there because she's a class 7 ship and she's a nice ship.