As it is the only difference in the ships is the hulls. The masts are the same. Maybe hex editing is the best way to go.
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There is currently only one file in my folder on the new FTP, and it is called "luggers 3 flags and crew". That one I made this morning and it has the lowered camera.
Surely if the flagpoles are done correctly, they shouldn't cause any problems, as long as ships_init.c is modified to reflect them? :?Loosing the flagpole and its locator gets the other flags working.
I believe so. I've not noticed any problems yet.BTW, are the light frigates considered finished?
Oh no. I've seen things like that in some of pgargon's ships when porting them, but never thought anything of it at the time.The spanker has a flag attached, but the rope used to attach it was attached to the "flag" group, not the rey_a2 group. That means that the flag had 6 corners instead of 4 and, well I didn't notice if the rope was even showing. Anyway, this is the 1st time I have seen that and hopefully explains the heavy GA every time one of them lost a mast.
Perhaps you could hang fire until I get round to inverting the spanker models for them? I'll do that tomorrow.I'm debating on whether to move them to the new FTP and consider them done or leave them on the old FTP as WIP. Any thoughts?
Oh, I'm sure more of that can be arranged. Especially considering I have more models like those upgraded corvettes lying around.Before that it was a collaboration with Armada to upgrade the light frigates. That worked well and I want to do more like that. :j2