BB: Bad rigging might make it easier for the GA to start. The ships with the worst GA also have messed up rigging like Batavia 1, the class 3 Light East Indiaman. That is what got me started on this. I just wanted to clean up the rigging to reduce or eliminate the bad rope errors in the logs. Then things kinda snowballed........
But the real culprit is the flags. They are easy enough to repair now that I'm starting to see the path that needs to be followed. The thing is that every single ship needs to be looked at and only the bad ones repaired and posted.
Sails: When I say the sails are wrong I mean the spanker or lateen is pointing against the wind instead of with the wind. There are currently three ways to deal with them.
Quick and dirty: By putting a - sign in front of one number in one sails' GM file the spanker is reversed and points in the right direction. This also gives it the reverse lighting bug, but I can do all of the ships in an hour.
Complicated: By creating 2 spankers, one invisible and one visible it is possible to double reverse them and get them to point in the right direction and not have the reverse lighting bug. Depending on the ship this might take 2 hours or 2 days per ship. The light frigates are currently like this.
Maya: If the offending spanker is run through Maya properly it will work as intended. Armada is the one doing that.
The schoonerwar1_18 and the Brigantina both need more work. Their flags are now ok but their rigging and sails suck.
I'm torn on this. Should I concentrate on the flags for now and come back to these ships later, or give them the full treatment now and be done with them? Opinions? I'm looking forward to just kicking back and happily stringing ropes. :yoho