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Flag Locators Repair Project

Agreed. The other two installs I have running are both much better.

Last night I was sailing past Barbados on the North side. There was a big battle around Speightstown involving cutters, sloops, frigates, and an advanced warship. I kept getting notices about ships surrendering and sinking. I also kept getting heavy GA and flags flying in midair around my ship.

It looks like this install will be deleted, but it will get tinkered with a bit first.
 
I'm not going to pretend I know what is going on yet, but it is working very well this morning. The only changes made were to add Pieter and S_L's flag mod, and to mess with the flag/pennants on the light pinnace 2. It's flags are still messed up, but in a different way, and it seems I need to break the rules to get it working properly. :2guns

Anyway, I sailed past Barbados again and there was a battle in sight. A snow brig and heavy brig got demasted and the screen stayed clear! The snow brig lost its front mast. That is important because its main mast can not be edited. Got in another battle where no masts were lost and it was clear sailing. It's amazing how much damage bombs can do. Captured a light frigate with a barque longue. :doff Then sailed to Philipsburg where another battle was raging. First a Naval topsail schooner was demasted, but things stayed clear. Later a naval cutter got demasted and wham things got ugly. Then a Naval sloop got demasted and it got worse. :j3 So, it appears that it doesn't take much to mess things up and more work is needed.


Armada: I lowered the camera on corvfrig1 but forgot to do it for any of the others. :facepalm I dropped it from 4.5 to 4.3 in the Y axis. I found that out a few minutes ago. :eek:ops2
 
Umm, no. It was a sloop sloop.

Hmm. A Naval Bermuda sloop did get demasted recently. Do you have trouble with them?
 
i don't have it on my bugged-boat list, no. doesn't mean they don't have the problem though.
 
I saw 3 more ships get demasted and the screen stayed clear. A lugger, packet brig, and a pinnace. I can go no further with the light pinnace, but it seems to be ok. Traded in the barque longue (barkem1) for a caravel and it's hard to see suddenly. But there is nothing wrong with the caravel that I can find!

One step forward and two steps back.
 
Did you try adjusting the global camera hieght settings in \SEA_AI\AICameras.c?

I did but found my height in the starting Lugger(well Lugger1) has not changed at all, i still seem to be about 2-3 feet taller than the animated crew in 3D deck view(not related to my char hieght in deck view when exploring my ship)? So maybe a bunch of these settings are already tied into the ship models maybe?
 
I don't mean to interfere with your conversations, but my ships/sails/masts are all fine, yet someone referred me here saying there's a fix for when white flashes appear on your screen while in a ship battle, can someone quickly tell me how to fix it if there's a fix? Again, my sails/ships/flags are all fine, I just get white flashes on my screen sometimes in a ship battle.
 
The white flashes are what we are calling GA(Graphical Anomalies), and as yet there is no complete fix, although we think it is to do with some of the ships and the way their masts and flags have been modded down the years. The guys here(Armada and Hylie Pistoff) are going through each ship in the game to try to fix these problems, and hopefully then the GA issues will be gone. There are over 200 hudred ships to check, so it may take some time! :nk
 
Yes we are working on stopping the GA. It took quite a while to identify the problem and I'm not sure we have it figured out yet. I'm working on the ship's flags to get them all on the same system and have been finding errors all over the place.

For instance last night I discovered that while the caravels and fluyts are good as far as their flags go, in ships.init.c they are missing a flag. They have 4 listed but actually have 5. That causes a conflict where 2 flags go missing and GA happens. :facepalm Every ship needs to be tested in game after any changes. And there are approx.250!

Black Bart: I have reset the camera to the old settings Pieter provided. What Baste did was to raise the minimum height. While I haven't sailed the luggers (except for the luggerVML) since I fixed their flags I have looked at them in GMViewer and the camera looks too high. Now you confirm it. I will go ahead and reset the camera for the luggers and post them on the FTP as luggers 3 flags. It should take an hour or so.
 
okay, well, I'll keep watching this topic then, wish I knew more about modding so that I could help you guys...
 
Black Bart: The luggers with 3 flags and a reset camera are in my FTP folder. Give them a try.

One note. The GM for lugger 3 "cannot be read" so that one is not changed.

Two note: The crew is odd. They seem to get smaller as they move to the bow. I set the camera standing right behind the mast.
 
Black Bart: The luggers with 3 flags and a reset camera are in my FTP folder. Give them a try.

One note. The GM for lugger 3 "cannot be read" so that one is not changed.

Two note: The crew is odd. They seem to get smaller as they move to the bow. I set the camera standing right behind the mast.

Thats 'Luggers 3 flags.zip' right?(got it and will report back) :onya

Maybe the crew models, for those 'at sea crew' are just small, that's what i'm thinking?
 
Ooops! :facepalm Sorry, but I didn't specify which ones well. You went to the old FTP and got the "luggers 3 flags". There are a lot of files there. That lugger folder has the fixed luggers but with the standard camera.

There is currently only one file in my folder on the new FTP, and it is called "luggers 3 flags and crew". That one I made this morning and it has the lowered camera.

The crew does look smaller to me as I moved forward in the ship. :shrug
 
Again, my sails/ships/flags are all fine, I just get white flashes on my screen sometimes in a ship battle.
Unfortunately, that's the deceiving part. While everything might look fine in-game, it's the behind-the-scenes stuff which is causing problems. :wacko:
We think we've nailed the cause of the problem, but as the others have explained, we have a lot of testing to do to confirm that.
 
glad that people have at least helped me understand what's generally going on, there are still some issues with the game (which I have stated in other topics), but overall, it seems to be coming along... Hopefully we can get a patch 7 soon with some great fixes :dance
 
I'm stumped. :shrug

It's the light fluyts. They are supposed to have flags/pennants on all 5 masts. The first one I got happened to be fleut3, the red one. I spent a day tinkering with the masts and ships.init.c and got it working properly. :j2 Then changed the others so that they are the same and..........fleut1, fleut2, & fleut3_44 only have three flag/pennants.

When everything is set up properly they have the correct pennant on mast1, nothing on mast 2, both flag and pennant on mast 3, nothing on mast4, and the correct flag on mast 5 ( the flagpole). Deleting the pennant on mast 3 gets just the flag there and the pennant on mast 4 appears. But that is against the rules! I've tried copying the masts from the good one to the others but that does nothing. I've tried numbering them but that does nothing.

At this point I will have to just leave them and move on. Perhaps they should be deleted from the game. That will still leave one conventional light fluyt, the AOP light fluyt, and any others that might appear in the future.


:rumgone
 
Are you absolutely certain that every mast has all the locators? Including the flagpoles? No typos?
If so, are there absolutely no mistakes on the hull's locators? If all else fails, then copy the entire working model into the others' folders, and edit the hulls to use the right textures.
If THAT fails, then I'M stumped. :facepalm

Once I actually get round to converting pgargon's Derfflinger fluyt, then I'm sure we can knock off a few stock fluyts we no longer need... :walkplank
 
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