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Flag Locators Repair Project

The fluyts, upon further inspection, are pretty similar to each other.
One's a modified stock version, another's a modified 40-gun version, and the other is just the standard stock version, so ignore that one.

The pinnaces, on the other hand, are all different.
There's a modified stock, a modified 40-gun version, and one which is like the old Indy, which has over 50 guns.
They all have deck files, but I need to check them in TOOL to see how cooperative they'll be. :whipa

The manowar model is Manowar3, which originated in AoP. It's the ugly one, anyway.

As well as an improved stock xebec, there's also a high-detail "XebecVML" which I need to look into.
It looks like a promising replacement for some of the stock xebecs! :keith

EDIT: Here's the new brig spanker for you: http://www.pyratesahoy.com/potc/Experienced%20Captain/Back-up,%20WIP%20and%20unreleased/Brig1_rey_d3.gm
Just replace the locators with your own work, and delete the other two spanker models. It works perfectly. :cheeky
 
Thank you. I will be doing that soonest.

I have been wasting time on the light fluyts and have reached the point where I can do no more to them. But! Last night I noticed something new. I was at Grenada crashing into the cliffs to knock off masts and was getting bad GA every time. :modding Nothing I did made any difference. So I was sitting here steaming and just let the fluyt sail out of port, and soon noticed something. The GA were going away! :woot By the time it was past the island they were gone completely! :8q

My new theory is that the forts are a big part of the problem.

This means that all future testing will be done on the open sea.

It also means that the light fluyts including fleut 1,2,3,3_33,and 4 are on the new FTP.

Onward through the fog! :rumgone
 
That's what I said earlier (though it may have been on a different topic...)! :facepalm LOL
 
was the GA getting thinner, or getting less frequent? the former would mean that the bugged flag gets strung between the fort and something else.
 
When I had that it was a little of both... Idk what Hylie saw though.
 
I don't know what you mean by thinner. :shrug The camera was facing away from the fort and the stuff was all over the screen. Instead of being a continuous flickering flashing mess it would get breaks with a clear screen. The breaks became longer and the GA shorter in duration until the screen stayed clear. Earlier I had tried dismasting ships at Port Au Prince and got heavy GA there too, but never tried just sailing away.

I found a good place to test ships. Willemstad! Centrally located, no fort, and lots of traffic to crash into.

After testing there I got a clear screen after dismasting a brig and a caravel. So brigs 1, 2, 3, 3_44, and 4_44 along with caravel 1 and 2 are on the new FTP. :cheers A note on the brigs: they have a crew of umpa lumpas and there is nothing that can be done about it. Lowering the camera makes it too hard to see anything over the top of the hull.
 
yeah, tried it again and it just started happening less on my end too, it didn't thin out.
 
:will

I got my first GA in a longtime!! This time it was all brown(no white), and was after the rear mast on a pirate Indiaman got shot off. It lasted a really short time as well, about 3 seconds, then just stopped. I hung around for the other pirate vessel(a Xebec) to be sunk, and then the Indiaman - and didn't see any more GA at all. But i got it for three precious seconds! :dance
 
they always go away after the problematic ship is sunk in my experience. also, weren't you modifying your flags? that's probably why the GA is brown now.
 
You have a good running game there Black Bart. :bow It is getting better for me, but nowhere near that good.

Which class was that Indiaman? There are the Mordaunt style ones that range from class 4 to class 1, and there are 2 VCO class 3 ships. Those VCO ships suck. Well, actually the 1st one, Batavia1, is the bad one as it is a straight conversion and the masts and flags can't be worked on. It gives bad GA. The other one, Batavia2, has POTC masts and can be worked on, it gives little or no GA. But it has a bad walk file and no crew.

In my game when a bad ship loses a mast I get light to medium GA until it sinks. Then it gets bad for several minutes until the ship disappears. The things hang around for a long time underwater.

Something I just noticed last night. When a mast gets knocked off it sinks to the bottom with only the flag visible for a while. Sometimes the flag jumps up and is floating in midair off in the distance. I have seen this twice recently. It doesn't seem to cause any GA tho. :nerbz
 
they always go away after the problematic ship is sunk in my experience. also, weren't you modifying your flags? that's probably why the GA is brown now.

yeah that was my normal experience of it when i jumped into Build 14(at patch 5), this was over in a flash, i didn't have time to raise/lower my sails to see if that effected anything(sometimes it does). The Indiaman was still sinking, just no GA :shrug

And that's an interesting point on the flags, my flag is now all dark green or dark red, so no white at all......


You have a good running game there Black Bart. :bow It is getting better for me, but nowhere near that good.

Which class was that Indiaman? There are the Mordaunt style ones that range from class 4 to class 1, and there are 2 VCO class 3 ships. Those VCO ships suck. Well, actually the 1st one, Batavia1, is the bad one as it is a straight conversion and the masts and flags can't be worked on. It gives bad GA. The other one, Batavia2, has POTC masts and can be worked on, it gives little or no GA. But it has a bad walk file and no crew.

In my game when a bad ship loses a mast I get light to medium GA until it sinks. Then it gets bad for several minutes until the ship disappears. The things hang around for a long time underwater.

Something I just noticed last night. When a mast gets knocked off it sinks to the bottom with only the flag visible for a while. Sometimes the flag jumps up and is floating in midair off in the distance. I have seen this twice recently. It doesn't seem to cause any GA tho. :nerbz

Alas i'm still such a newb i couldn't tell what exact ship it might be, and it was sinking quite quick(one of those battles underway on leaving port) so i just had time to see it's rear mast go. And yes, as Morgan mentioned, normally the GA hangs around right up until the ships has faded away on the sea floor. This was a very different experience of GA, really, really quick(so a good thing i guess!).

I'm just happy to be back in the team to help get to the bottom off it - i was feeling quite lonely outside of the GA club ;)
 
I have once seen a screeshot of a flag strung between a fort and a ship, a good many years ago.

I wonder if the forts have the NoPennants line. Or alternatively, if they need it.
Because they DON'T have "penn" locators.
 
Have you seen the screenie of a pennant strung between two ships in the gag reel thread? That was caused by me leaving out one line for a pennant on one ship.
 
Is anyone else seeing a huge decrease in the ammount of GA activity currently? well even a more modest general decrease will do ;) Anyone?
 
Has anyone else dl'ed the ships from my folder in the new FTP? :? It slows things down when there is no feedback. Good, bad, or ugly. :slap

Every computer is different and what works in one might not work in another similar machine.

My game is working so much better that instead of just being overwhelmed by the GA, now I can see when problems happen making it easier to diagnose the problem ships. And there are still a LOT of them out there. :j3

From the sound of it Black Bart is a bad tester because his game is running too good. :facepalm
 
Actually, in black's defense I'm noticing something and I have a theory :hmm

I've heard (I'm not sure if this is true so don't quote me on this :whipa,) that in certain game engines, the code can change a little bit in core files to save RAM and power to the overall computer, this may be affecting the GA in a way we aren't seeing. I'd suggest getting black bart to compare his code to a base version of the code, it may not work, but it's worth a try.:shrug Although, this may just be a specific feature limited to newer engines, so you decide weather it's worth looking at or not (since this would take a couple hours to read):mm. I really hope this helps. But again, don't get on me if this ends up being nothing, I'm just trying to offer a little help.:ixi You should look into it yourselves though too since I may have heard something wrong, but I do wish the best to you all in getting rid of the GA :yes
 
Has anyone else dl'ed the ships from my folder in the new FTP? :? It slows things down when there is no feedback. Good, bad, or ugly. :slap

I got your Luggers(3xflags), but that's all so far, give me the names of the other ship files you want looked at(i find it hard to know what to pick up otherwise) and i'll give them a run :)

Every computer is different and what works in one might not work in another similar machine.

THE perennial problem in PC game dev :(

My game is working so much better that instead of just being overwhelmed by the GA, now I can see when problems happen making it easier to diagnose the problem ships. And there are still a LOT of them out there. :j3

From the sound of it Black Bart is a bad tester because his game is running too good. :facepalm

Which is why i'm asking how it is going for others. As i'm mostly working on text dialogue of the main quest game(shop keepers etc), i tend to not have that much time for hunting out battles at sea all the time, but my reporting on the GA is based on a 'normal' game where i follow the questline and do a bit of trading/char improvement in between etc. So keep that in mind. IF i just did loads of ship-to-ship combat i would see more GA just because of the factor increase in it being likely to happen, but from a 'normal' game perspective things have been improving these last 3 weeks or so(something like that) :onya
 
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