Light frigates part 2 is on the FTP. It consists of the Crimson Blood and the French, Portagee, and English corvettes. Only the cursed corvette is left and I will post it later by itself, since it is only getting more ropes.
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Build 14 Beta 1 Patch 6:
- Code Updates:
. Camera height at sea on ship deck increased by Baste
Yes, I know, and I totally forgot about it.That camera height change was mentioned in the changelog!
That camera height change was mentioned in the changelog!
Build 14 Beta 1 Patch 6:
- Code Updates:
. Camera height at sea on ship deck increased by Baste
It looks like Baste raised the minimum height to almost as high as the maximum height. Not knowing what the old setting was I lowered it a bunch and then adjusted it in TOOL. It's funny what a small change can do. Before the main sails seemed to be too low. Now they are quite high off the deck. Since it only takes 10 minutes to adjust now I vote we lower the minimum and do it ship by ship. If anyone runs across a ship that is wrong, complain! The squeaky wheel gets greased.
Try putting this line in the console:Pressing F12 should then tell you the ID of the ship you're currently sailing.Code:LogIt("Played ship type = " + pchar.ship.type);
Just in case there's still any confusion, here's a short summary of how the mod is supposed to work:
ALL sets of flag locators MUST have an accompanying set of penn locators in the same model file.
The penn locators do not need to be in the exact same coordinates as the flag ones,
so you can resize both sets according to their type seperately.
In ships_init.c, the number of refShip.Flags lines must correspond with the number of flags to display on the model.
In other words, this should be half of the number of flag and penn locators combined.
The number of flag and penn locators in the models should be equal.
You can decide in what order you want the flags/pennants by setting FLAG_ENSIGN or FLAG_PENNANT accordingly.
Note that this can require some trial-and-error because the masts in ships_init.c do not always correspond with the model files.
Personally I like to have an ensign on the main mast and stern and have pennants on all other masts.
If, for whatever reason, the penn locators cannot be added, none of the ship's model files must have penn locators.
The ship will then need this line in ships_init.c: refShip.Flags.NoPennants = true;
All refShip.Flags lines must then be of the FLAG_ENSIGN type.
SeaDeckCamera.h_max = 2.0;
SeaDeckCamera.h_min = 0.5;
SeaDeckCamera.h_step = 0.1;
SeaDeckCamera.h_def = 1.6;