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Solved Fixing the Build Mod Ships

That looks better, nice job. :onya

PS: I never could get your fixes with the moved locator and the mini sail to work.
Yeah, I'm slightly sceptical about the mini-sail trick. That might have caused the mess up on the Queen Anne's Revenge recently. :?
The method of moving the geometry locator from the mast onto the top yard, and modifying the y coordinates, does work though.
 
The mini-sail does work. In fact it has allowed me to reposition the lower spar on the mizzen on the FR_SuperiorWarship2 ( Scipion class 3rd rate ) . That is the reason for this post. Is this positioning with the spanker and that spar so close realistic? :shrug

I looked around last night and it seems a lot of ships, like the brigs, have this system. Personally I like it but I just don't know.
 
I think it is realistic, judging by some of our historically accurate ships' rigging. :yes
 
Ok, then that will be the final version of that ship, until the next round of mods.
thpirateshipff.gif



I just used the console to get the Bellette. It's the first ship you see at the start of the game, so it should look nice. My intentions are to string some ropes, tighten up some sails, give her a bigger mizzen, and reshape the lateen. No stays! :walkplank
 
Actually, triangular stays seem to be common for late 17th century warships with lateen sails, so adding them to the Belette might be a good idea.
Look at the Mordaunt, for example. She is of the same time period as the Belette, and has several triangular stays.
 
I just looked at the Mordaunt and it is covered with stays. This ship doesn't have room for anything in front of the lateen, but might get something farther forward.
 
The Belette is almost done. The upper stay still fouls the sail. So, comments?

She looked nekkid without a pennant on the bowsprit, crookboom, or whatever it's called so she got one. She didn't want it and fought me tooth and nail, but is good now. So the Shipsinit.c has been changed. Some other ships will be getting this also in the future.
 
Very nice! Good call on that extra pennant, it looks good. :onya
This reminds me though, we still need to revert back to the original red/brown texture when Beta 2 is released. That's been an outstanding job for ages now.
 
Ok then the Belette is going into the FTP. :j2 That completes this series of three ships. FR_SuperiorWarship1, FR_SuperiorWarship2, and RN_Warship.

It appears that the Battleships, Lineships, and Warships share these masts and sails, so those are the ones I intend to do next.
 
Since I already had a Battleship berthed, those are next. This is the Dutch version of the ship in your signature Armada, so let me know if there are any changes you want made. :dance

I like that lateen. It never seems to foul the mast. I gotta try it on the East Indiaman.
 
I'm happy with that rigging, nice work! :cheers

Interesting point about the lateen; I didn't realise it was such a well behaved one until now.
I've just checked the file in GM Viewer, and perhaps the answer is the way it's positioned.
It's offset to the left (-x direction) slightly, and it's at an angle of around 45 degrees from every direction, with the bottom end on the left and the top end on the right.
That orientation must mean it never crosses the mast, because of the way it swings in the wind. I wonder how many other ships' lateens are like this?
 
That lateen seems to be unique to the early battleships. I'll have to look again, but methinks the lineships and warships use spankers. The other lateens that I've looked at are set at a much greater angle. One other thing might be the large offset to the lower edge of the sail. More experiments required.

NL_Battleship is on the FTP


EDIT: Battleship2 is on the FTP. This one has a smaller lateen as an option for better visibility when standing on the rear deck.
 
The hulls of battleship1, battleship3_44, and battleship5 have the "model can not be read" bug. I recommend that they be scuttled. :walkplank

EDIT: It's worse. Lineships and warships are messed up too.
 
I was planning to give the battleships a similar treatment to the corvettes fairly soon, but if you like I can give them a simple re-export as they are, so they can be read in TOOL.
The Lineships/Warships have always been troublesome, so I'll need to do the same for them.
 
Are your corvettes done? What kind of time frame are we talking about here? Hmm. Go ahead and do the battleships. I will move on to other ships. Last night I looked and only two Man O Wars can be worked on properly.

Overall, the flags and rigging on the big ships seems to be in good order so what I do with them is mostly cosmetic. Except for one group of battleships that seems to have been imported from somewhere else that are loaded with errors. Battleship3 for instance.

Methinks those will be my next victims. :cheers
 
I think I only need to move the belfry and adjust the path file for the Corvette, and then sort out the rigging for the taller masts. Then it's copy and paste for the other paint jobs.
Going by that I'd say they could be done before the end of the week, as long I'm not distracted by other projects.

Battleship3 and its sister are pretty ugly IMO, and not hugely worth keeping. There's a lot of wasted deck space too, and badly scaled cannons.
Do we really still want to keep them, let alone try to upgrade them? They don't seem to fit in well with the PotC battleships. :shrug
 
Battleship3 and its sister are pretty ugly IMO, and not hugely worth keeping. There's a lot of wasted deck space too, and badly scaled cannons.
Do we really still want to keep them, let alone try to upgrade them? They don't seem to fit in well with the PotC battleships. :shrug

As far as I'm concerned almost all of the ships 4th rate and up are ugly and have acres of wasted deck space. Since I can't do a decent job on them anyway I will happily leave them till last.



The ships that are currently causing most of my GA are the English fast galeons and the fastgaleon 1 &2. The English galeons will be replaced in a month, won't they? If so, I see no reason to touch them.

The Spanish fast galeons 1&2 have the "model could not be read" bug plus their masts have the reverse lighting bug. Those are the 2 ships I really really really want to work on.
 
The biggest offenders are large ships ported from AOP, I think.
We should probably check the Excel file which grades ships based on detail/bugs, to make sure those ships are set for scrapping.

If by replacing the English galleons you're referring to Nightwatcher's model of the Revenge, then yes, they'll be replaced for Beta 2.
That reminds me, did you managed to finish porting that ship to PotC? I can't remember how far you got with it.

I agree the Spanish Fast Galleons need fixing. They have great character and actually look decent compared to most AOP ships.
The thing is, I need the locators from them if I'm going to re-export them. Were any versions of those ships ever readable in TOOL?
 
The only large ships from AOP that I am aware of are battleship3 and battleship4. Are there others? Battleship3 is just wrong and can go. Battleship4 has a well detailed hull and a cabin. It's the best of a bad bunch IMO.

In the Ship Cleanup List, only battleship5 is class1, drop. Battleship1&2 are class2, potential drop, and battleship 3, 3_44, &4 are class3, potential drop. Maybe one reason no one sails these ships is because they are so low rez.

The lineships, warships, and Man O War's are in the same boat. Very low rez. Has Craiggo made skins for any of these ships? These ships seem to be ok for GA, so all they need is new skins and rigging.


I tried to port the Revenge once, ctd'ed, and haven't tried since. I you want to coach me i can try again.


The old Spanish Fast Galleons without cabins that can be read in TOOL are in Build 14 Beta1 Full. Do you want them? I want those ships bad.

EDIT: Why wait? Here you go. With luck we might get them into Beta 2.
 
Besides Battleships 3 and 4, I think it's only Lineship5 and Manowar3 which are large empty AOP ships.
We could probably drop the lot of them without much impact on gameplay, to be honest. Although I do agree Battleship4's texture is pretty nice.
Maybe I could try adjusting that texture to fit the Battleship1 model, to see how it looks. Once the hull has been reworked too, I think that ship's class could look much better.
The same could be tried with the Manowar models, by adjusting AOP textures to fit them.

So what point did you get to with the Revenge? I'll see about helping you finish her off, because we definitely need her in-game! :cheers

Thanks for the working Fast Galleons, too. I'll give them a priority re-export, and maybe even improve the belfry and capstan while I'm at it.
I'm thinking the wheel should be removed too, for historical accuracy, seeing as these are early galleons. And she needs a lifeboat too... I'll need to squeeze one in somewhere.
 
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