For the stats then, do what you think is best to balance things out with similar ships. Ideally two fighting versions and one merchant would work well.
The sailing stats can be adjusted too if need be. Maybe a speed of 8.0 and a turn rate of 50 for Realistic Mode?
For the pics, the textures you need are in RESOURCE > Textures > INTERFACES, named 'shipsBL, BR, TL and TR'.
Can you check the last time those files were updated? I might need to send you newer versions, but I'm not sure.
The code to change is in RESOURCE > INI > INTERFACES > pictures.ini, which you should recognise when you see it.
Also, in ships_init.c, the line refShip.BigPicTexName = "SHIPS1" (for example) must correspond to the texture file which contains the image for the ship.
SHIPS1 = shipsTL.tga, SHIPS2 = shipsTR.tga, SHIPS3 = shipsBL.tga and SHIPS4 =shipsBR.tga.
The sailing stats can be adjusted too if need be. Maybe a speed of 8.0 and a turn rate of 50 for Realistic Mode?
For the pics, the textures you need are in RESOURCE > Textures > INTERFACES, named 'shipsBL, BR, TL and TR'.
Can you check the last time those files were updated? I might need to send you newer versions, but I'm not sure.
The code to change is in RESOURCE > INI > INTERFACES > pictures.ini, which you should recognise when you see it.
Also, in ships_init.c, the line refShip.BigPicTexName = "SHIPS1" (for example) must correspond to the texture file which contains the image for the ship.
SHIPS1 = shipsTL.tga, SHIPS2 = shipsTR.tga, SHIPS3 = shipsBL.tga and SHIPS4 =shipsBR.tga.