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Agreed!Which has those performance issues (micro stutter etc), then the sooner a decent replacement is there the better.
Indeed swapping the ENGINE.exe files out is easily done and should work fine either way.Peiter mentioned the Beta 3.3 version (that Hylie seems to use out of preference) might be a good idea for me to try over the current Beta 3.1 (plus fixes) build i'm currently able to run. Now it appears it was definately the 2GB change in the ENGINE.exe that stopped it working on Windows XP (not sure about other OS like Vista. 7 and 8 and 10 seem fine) as the Beta 3.1 release incorrectly stated that 2GB thing had been applied, so that must have came after, in which case i assume Beta 3.3 (and 3.2?) had it applied which would make those versions not run under XP either, but i might be able to swap out that exe with the one from Beta 3.1 and get the extra fixes etc.
That would be GREAT!I'm close to having some final tweaks to XP gained during direct sail that i can give to go in Beta 4 (as the code for that is still the same as it is in Beta 3.1).
Also Levis, if you get time we could work together to balance the XP thing a bit better? I know this section has been made over and might need some play testing to fine tune. I can run Beta 4 in compatability mode (yeah w98/ME works under XP!) for testing on land, i just can't direct sail between islands without a CTD, but the on land XP gain stuff, for the main char and 'active' officers i can help play test and look at the code to help out
If you can upgrade from 3.1 to 3.3 though, then you'd already be a substantial step closer back to Beta 4.Sounds messy! maybe i'll stick with the versions i have (4 is enough surely!).
I'm not so sure, in fact I'm pretty sure it is not.Now it appears it was definately the 2GB change in the ENGINE.exe that stopped it working on Windows XP (not sure about other OS like Vista. 7 and 8 and 10 seem fine)
I didn't try, because I've already got a "Beta 3.3 install" on my external HD.maybe Pieter had better luck?
You have a compile.log for that one? I need to know the EXACT character ID.1. At the Barbados caves in the jungle i got this error message when going to pick up the item by the rocks (it was for a small mosaic) : ERROR - Missing Character ID: Enc Char4. See the screenshot below.
I think i have come across the occasional thing like this in Beta 4, maybe around town in those normal hidden places? Not every time, but i'll start to make a specific note of where like with this one, when i find them.
Maybe @Levis' new PostInit Levelling system hadn't finished assigning his skills yet? That can take a while after the location has loaded.2. Also when in the tavern i had a wandering NPC approach me and start a conversation (or i accidentally clicked on him) that turned out he was an officer for hire (fighter), and when i asked 'how good?' his stat screen showed a level 1 char with 1 skill in all stats, and he was just 120 gold (cheap by Beta 4 standards!), so i decided to hire him. Next time i checked his stat screen he was suddenly a lvl 4 Fighter with 3 Melee.
I've not had this happen with the normal sitting down Officers, so it looks like it is just for this rare 'wandering Officer' type?
What screen resolution do you use? That might affect it.3. The simple compass is too small! I remember in a previous version (Beta 1 most likely) i had to add red to the north 'N' direction to help it stand out a bit more, but the current scale (to fit inside the basic green 'arc of fire' circle on the hud) is so small even picking out the red 'N' is near impossible! The normal Compass is no problem at all, for a comparison of the problem.
Are you opening an entry, then closing it, then opening another while remaining within the Ship's Log Interface?4. Ships Log. This was a bit screwy in all the latest versions i've played (Beta 3.1 to 4). It seems to create duplicate entries or some such? Or atleast it is not clear from the entries what exactly took place, and all entries tend to look the same.
[...]
Also the very first entry gets the later entries added to it (it seems), and maybe as you go up the list of entries the earlier ones get the later data added too, or something like that that adds to the confusion a little.
Not entirely sure what you mean there? Can you show a screenshot and indicate what you would like to see changed?Is it possible to have named items in the buy/sell data here (like 'sold 100 cwt of Silk and 100 cwt of Chocolate' etc)?
What happens when they level up? Does that make a difference? @Levis has been trying to balance that, but apparently he isn't quite done yet.5. Officers super cheap! I know i've been told that they get expensive quick now, but they still feel CHEAP, and for decent level 5/6/7 Officers too! Surely their Unions would not be happy about this reduction in value of their trade and expertise!
You mentioned that before. Please make a new thread with your suggestions for changing that.Starting equipment of your character seems a little over powered perhaps
That wasn't changed on purpose; maybe the enemies are generated at a higher level now, which comes with better equipment?and thinking about it many of the enemy npc's you come across at early levels (1-3) often have pretty decent weapons to loot too (Arabic Scimitars, Pirate Pistols, Armour etc). It felt a bit better balanced in Beta 3.1 for this kind of thing, so maybe that could be looked at. Maybe it was to make the early encounters more deadly perhaps?
5. Officers super cheap! I know i've been told that they get expensive quick now, but they still feel CHEAP, and for decent level 5/6/7 Officers too! Surely their Unions would not be happy about this reduction in value of their trade and expertise!
I've seen this occasionally as well. It's always near a cave entrance. Highwaymen and rapists appear in groups of 4 but only 3 appear near caves, along with that report of number 4 being missing. Rapists present a particular problem, or rather, their intended victim does - she'll only reward you if you kill all 4, which isn't going to happen if number 4 failed to spawn.Been testing Beta 4 some more (will skip the direct sail in this version!).
1. At the Barbados caves in the jungle i got this error message when going to pick up the item by the rocks (it was for a small mosaic) : ERROR - Missing Character ID: Enc Char4. See the screenshot below.
Put this in "PROGRAM\BATTLE_INTERFACE". The display for no compass / cheap compass is now size 120 instead of size 80.3. The simple compass is too small! I remember in a previous version (Beta 1 most likely) i had to add red to the north 'N' direction to help it stand out a bit more, but the current scale (to fit inside the basic green 'arc of fire' circle on the hud) is so small even picking out the red 'N' is near impossible! The normal Compass is no problem at all, for a comparison of the problem.
Maybe disable Open Sea Mod again? You can also use the [0] (zero) key on your keyboard to disable DirectSail updates.Anyway it may be a good idea to check why you exit the Map Navigation into Direct Sailing so far from land, i tested this and even if you sail right up to the coast in Map Navigation you are still quite far out when switching to Direct Sail, which feels a bit odd?
Thanks for helping out with that one!Put this in "PROGRAM\BATTLE_INTERFACE". The display for no compass / cheap compass is now size 120 instead of size 80.