Opening post EXE updated
NEW GAME ENFORCED as previously announced.
Closer and closer we get and this one contains yet more fixes.
As for new stuff, the following are probably the most noteworthy:
- "Ardent" storyline can now be enabled using the "Unfinished Storylines" option in the Installer EXE
- Three brand new Brigantines in The Spanish Main through to Colonial Powers
- Indians use Bow and Arrow
And don't forget: We've still got PLENTY of things that we need tested and to get feedback on:
Build Testing List | PiratesAhoy!
So
don't be shy and try out the things mentioned there and COMMENT, COMMENT, COMMENT!
Here's the full list of changes:
- "Ardent" storyline started by
@Grey Roger
- Brigantine Castell Friedrichsburg 1688 high-detail custom model added by
@Rider88,
@Hylie Pistof,
@Armada,
@Grey Roger and me (in three different paint schemes)
- Coast Raider captains equipped with weapons again by me
- Old "Cell Navigation" code removed from DirectSail by
@jsv
- New character attribute triggers "Soldier Reinforcements" when that character is killed by me
- Difficulty Levels renamed by me
- Main Menu, QuickSave and QuickLoad disabled while being resurrected by
@Levis and me
- 'GetCharacterCurrentIsland' fixed to work for companion ships by me
- Sabine Matton cannot be assigned to shore party by
@pedrwyth
- Random Pirates dialog fixed by me
- Albin Bonaventure "Santiago" reference fixed by me
- Many improvements to "Indian Arrows" by
@Jack Rackham
- Looting and use of Blade Muskets fixed by
@Jack Rackham and me
- Indians don't get European names anymore by me
- Cannot become more than Friendly without a LoM/navy commission by me
- No wounded crew ever killed during battle by me
- Attempted fix for NPC ships being slow when sailing into the wind by
@Hylie Pistof and me
- Strange "middle names" prevented for Shore Crewmember encounter characters by me
- Treasure Quests appear again by me
- Treasure Chests contain loot again by
@Levis
- Expanded on apothecary quest again by
@Levis
- Random Generated Indians and natives now also carry bow and arrow by
@Levis and
@Jack Rackham
- Reduced amount of arrows you'll find in indian treasure because you first need to equip a quiver so you couldn't get the others anyway by
@Levis
- Drunk Guards in standard storyline are now being reset by
@Levis
- You can toss the smugging patrol schedule now by
@Levis
- If the coastguard attacks you, you can accidentally hit a smuggler without them fighting you by
@Levis
- If you let the coastguard take the smugglers you can now accidentally hit the coastguard without them fighting you by
@Levis
- FromSeaChance is now used right in the smuggling script by
@Levis
- New location in Cartagena with historical person (although she will also appear in the other time periods) by
@Levis
- Stormy Start code, including smuggling goods, generalized by me
- Standard Storyline "Oiseau" texts clarified by me
- Removed "flags" code from several unnecessary spots by me