Opening post EXE updated
New Game not required; but you MUST Reinitialize (F11)!!!
Contains the following changes:
- Two new character portraits added by
@Grey Roger ("Jean-Baptiste du Casse" and "Francisco de Almeida")
- Ardent storyline expanded by
@Grey Roger
- Separate Navy and Privateer prize multipliers added to InternalSettings.h by
@pedrwyth
- Navy Officers gain a percentage of prize ship sales in their personal wealth by
@pedrwyth
- Payment when removing ship upgrades corrected by
@pedrwyth (also two near-identical functions joined)
- Balancing of steam ships improved by
@Robert Nutter
- Select Storyline Interface: Various corrections by me (English ship selection filter re-enabled, player type scrolling corrected, character names instead of "storyline title")
- Code correction for Blackbeard's appearance on Isla de Muerta by me
- Characters intentionally generated with zero money will KEEP zero money by me
- Coast Brothers in Turks Church dialog added by
@Jack Rackham (including Easter Egg)
- Claire Larrouse and Will Turner now comment if you use their outfit by
@Grey Roger
- Reduced opportunities for messed up AI group relations by me
- Two loading screens added for
@Levis' locations by me
- Isla Mona potential storyline interference corrected by me
- Ship encounter chances correction with Nation Paint Schemes OFF corrected by me
- Wrong orientation of random character in "large tavern" corrected by
@pedrwyth
- Cartagena walk patch corrected by
@danitim1
- Grand Turk made less dark at night by
@Jack Rackham
- Locked perks icons improved by
@Black Bart
From latest
@Levis Fixes:
- Fixed bug in Thomas O'Reily where wrong questbook entry was shown. Also added escape on the beach to prevent relation loss against smugglers
- Patrol schedule is now tossable (only newly generated ones)
- Fix for leveling, where party XP didn't work
- Apothecary now closed at night
- Opium Ambush and guard attacking you after helping an unarmed citizen wont be attacked by other guards
- Landiterface abilities now should take realism settings into account (if you change it in the options you need a location reload for it to work)
- Officers will now follow you in Cartagena
- Almost done with apothecary quest
- Minor tweaks to levelling
- Added function to Store your ship and make it inaccessible until restored
- Apothecary Quest almost done
Background code changes:
- Ambush and Random_Raid functions joined by me
- "friend" and "enemy" texts replaced with correct AI group #defines by me
- Functions to find soldier/citizen AI groups centralized by me