Uhm.... how do you even GET there???
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The quest "Girl won in cardgame finally worked!Extract attached to your main game folder. Does that make it work?
Does the guy have a weapon? If you get to kill him, is that a dialog choice? Or do you just DO it? If it is a dialog choice, adding a rep loss would be easy enough.
Does the guy have weapons?
resource\sounds\MUSIC\French_Governor.ogg2: Can`t open file
RUNTIME ERROR - file: interface\interface.c; line: 1598
no memory
RUNTIME ERROR - file: interface\save_load.c; line: 1045
no memory
ref NewInterfaceTexture()
{
string str = GetEventData();
string strSaveData = ""; // TIH initialize it Aug24'06
// if(str!="quicksave")) // NK 05-04-14 fix quicksave "out of memory" error //MAXIMUS
// {
if (GetTargetPlatform()=="pc") { // <----------------------------------------------------------------------------- THIS RIGHT HERE ---------------------------------------
sl_tmp_var = SendMessage(&scrshot,"lsse", MSG_SCRSHOT_READ, "SAVE\" + GetStorylineDir(iCurStoryline), str, &strSaveData);
} else {
sl_tmp_var = SendMessage(&scrshot,"lsse", MSG_SCRSHOT_READ,"", str, &strSaveData);
}
// }
// else { sl_tmp_var = 0; }
SetDataIntoList(str,strSaveData);
return &sl_tmp_var;
}
if (GetTargetPlatform()=="pc") {
sl_tmp_var = SendMessage(&scrshot,"lsse", MSG_SCRSHOT_READ, "SAVE\" + GetStorylineDir(iCurStoryline), str, &strSaveData);
} else {
sl_tmp_var = SendMessage(&scrshot,"lsse", MSG_SCRSHOT_READ,"", str, &strSaveData);
}
sl_tmp_var = SendMessage(&scrshot,"lsse", MSG_SCRSHOT_READ, "SAVE\" + GetStorylineDir(iCurStoryline), str, &strSaveData);
string IGetSaveString(string saveName)
{
string retStr;
SendMessage(&GameInterface,"lse",MSG_INTERFACE_GET_SAVE_DATA,saveName,&retStr); // <----------------------------------------------------------------------------- THIS RIGHT HERE
return retStr;
}
I don't quite catch that..Eg. just do away with that GetTargetPlatform check altogether?
That's faster than I ever got going!
What happened in the brothel was I rented a girl and went to the bedroom. It had 4 girls in it and when I talked to one she said: EEEK! And then something about a husband and bodyguards. And 3 men did show up. So I left that room and when I went into the parlor the Madame was waiting for me with a sword and I never had a chance.
I had meant to move your savegames outside the SAVE folder altogether, so the game can't see them.I don't quite catch that..
But here are my results.
Which storyline is that? I successfully completed that one with Jean Lafitte not so long ago.I think the Boatswain quest is bugged, Ol' Fart ain't responding like he should, hes responding like the generic soldiers.
Went through 3 saves and still the same result.
Random characters being generated in there? That shouldn't even be possible:What happened in the brothel was I rented a girl and went to the bedroom. It had 4 girls in it and when I talked to one she said: EEEK! And then something about a husband and bodyguards. And 3 men did show up. So I left that room and when I went into the parlor the Madame was waiting for me with a sword and I never had a chance.
locations[n].type = "brothel_room";
locations[n].fastreload = "Tortuga";
LAi_LocationFantomsGen(&locations[n], false);
I couldn't help but to try this even if its kinda weird for me.Edit: Just tested three times in a row and no girl at all. Not the one I paid for and not any others either.
It appears sir hylie pistof is right.What happened in the brothel was I rented a girl and went to the bedroom. It had 4 girls in it and when I talked to one she said: EEEK! And then something about a husband and bodyguards. And 3 men did show up. So I left that room and when I went into the parlor the Madame was waiting for me with a sword and I never had a chance.
Also, I went back to Cartagena and why is the blacksmith in a tavern? Blackvern? Tasmith?