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Good point; I forgot about that. I got myself completely confused, it would seem.Are you sure? I was under the impression, that the "hidden" tag only means the item's skill bonus is not displayed, if hidden == 1. Would make sense for the Albatross or any other "bad luck"-item anyway.
Changes in attached initItems.c file: http://www.pyratesahoy.com/potc/Pieter%20Assorted%20Files/initItems.zip
Shotgun set to "Unique" properly with Weaponsmod ON; apparently that wasn't set up properly before.
Albatross and tattoos are set to "hidden" and should appear only in your inventory but nowhere else.
So you can't get rid of the albatross so easily anymore!
I set the min.level of unique weapons to 99 just to help with their rarity.
Please try attached file and let me know if you run into any of the following items at random ever:
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edit
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Hmm. OK, last night I started seeing pump shotguns and in one fight the mercenary pistol appeared, but I died and haven't seen it again. It has been nearly a year since the last time I saw that pistol.
Sorry about that; that's just me being evil! :d:Oh, they do occasionally get stuck. That's why I don't use them.
ALERT! ALERT! I now have no weapons at all! ERROR!
i dunno about the new reason for mutiny, actually. it was related to gold so the player would share it out at some point, but i've never done that myself. your system works better, i guess, but a bad reputation was not that often a reason for mutiny among historical pirates. simply because they were pirates; it's what they did.