<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />
started a new game with patch 2........
error log enabled........
i got 6 CTD at the very beginning of the game, one after one, straight where it hurts so much. <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid="
" border="0" alt="rolleyes.gif" />
some new ships got bad ropes:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Bad rope data for rope: (rope num = 22) (begin group=-1, end group=0)
Begin pointer = 207165740? end pointer = 0
Bad rope data for rope: (rope num = 15) (begin group=-1, end group=0)
Begin pointer = 203704996? end pointer = 0
Bad rope data for rope: (rope num = 16) (begin group=-1, end group=0)
Begin pointer = 203704996? end pointer = 0
Bad rope data for rope: (rope num = 0) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 0
Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 203565588
Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 203565588
Bad rope data for rope: (rope num = 17) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 203241012
Bad rope data for rope: (rope num = 112) (begin group=-1, end group=0)
Begin pointer = 203273948? end pointer = 0
Bad rope data for rope: (rope num = 113) (begin group=-1, end group=0)
Begin pointer = 203273948? end pointer = 0
Bad rope data for rope: (rope num = 114) (begin group=-1, end group=0)
Begin pointer = 203273948? end pointer = 0
Bad rope data for rope: (rope num = 55) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 205910972
Bad rope data for rope: (rope num = 12) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 210654412
Bad rope data for rope: (rope num = 8) (begin group=-1, end group=0)
Begin pointer = 212734668? end pointer = 0
Bad rope data for rope: (rope num = 18) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 212965148
Bad rope data for rope: (rope num = 19) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 212965148
Bad rope data for rope: (rope num = 20) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 212965148
Bad rope data for rope: (rope num = 21) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 212965148
Can't load texture resource\textures\.tx
Island Set
Fader::Init() -> Fader already created, fade out phase
Can't load texture resource\textures\.tx<!--c2--></div><!--ec2-->
i dunno what this error means:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found<!--c2--></div><!--ec2-->
anchored in dowesen, i`ve found a nice new ship with a Lion painted on the arc.
that ships was enormous, HALF on the water, HALF on the bench.
then i got a CTD again:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Can't load texture resource\textures\SHIPS\BL50.TGA.tx
Can't load texture resource\textures\SHIPS\BL50.TGA.tx
Can't load texture resource\textures\SHIPS\BL50.TGA.tx
Can't load texture resource\textures\SHIPS\BL50.TGA.tx
Can't load texture resource\textures\SHIPS\BL50.TGA.tx
Can't load texture resource\textures\SHIPS\BL50.TGA.tx
Can't load texture resource\textures\SHIPS\BL50.TGA.tx
Can't load texture resource\textures\SHIPS\BL50.TGA.tx
Can't load texture resource\textures\SHIPS\BL50.TGA.tx
Can't load texture resource\textures\SHIPS\BL50.TGA.tx
Can't load texture resource\textures\SHIPS\BL50.TGA.tx
Can't load texture resource\textures\SHIPS\BL50.TGA.tx<!--c2--></div><!--ec2-->
in Redmond, same problem:
i`ve found a biiiiiiiiiiiig ship, half of it crushing and fagocitating people on the bench.
then CTD:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Bad rope data for rope: (rope num = 55) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 206139484
Ship Boat doesn't have fire places
Can't load texture resource\textures\.tx<!--c2--></div><!--ec2-->
i`ve bought a new ship, it` s a Fleut Snow, there were two of them in the shipyard, the one with more cargo and less HP it`s the one on which my avatar`s enjoying himself.
however i `ve found out that i was not able to buy more than 27 unit of food.
the merchant got 900 unit, i could buy all the other merchandises with no limit, but the food only 27.....
anyone can say sth about it ?
should i be worried? <img src="style_emoticons/<#EMO_DIR#>/bounce.gif" style="vertical-align:middle" emoid=":b:" border="0" alt="bounce.gif" />
in Dowesen i arrived to the Pirate Fort by walk, but i was able to leave the place on my ship, this should not happen, mmh?
but the very interesting thing is that, when leaving there are 2 Dutch warships sinkin` pirates, but not the fort, which is targeting.....the pirates!!!!
pirates VS pirates???
maybe another script for pirate forts should be written?
small, but annoying bug:
when chasing two ship, often the player need to target one, just because they split and go in opposite directions.
i always choose the bigger, and after 40 minutes of real battle against a 4 masted galleon a big "HUZZAH" is heard: the pack brig surrendered.
after rotating the visual camera, i could not see that darn ship!
even in the build 13 happened that a very distant ship raised the white flag!
in another case a big ship with 75% of the crew still alive (more than 200 men), just the sails 50% torned, and full firepower gave up after a long "battle".
the AI should be refined, don`t you think? <img src="style_emoticons/<#EMO_DIR#>/dry.gif" style="vertical-align:middle" emoid="<_<" border="0" alt="dry.gif" />
thanks for reading.
vinni.