<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->during the day there`s no guy in the loanshark building.
a missing locator?<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->There WAS one at night???
I'm not sure if we ever DID add a character there; might be that we didn't. Probably easily fixed.<!--QuoteEnd--></div><!--QuoteEEnd-->
c`mon, pieter, of course no one was there at night!
everything was closed as it should be.
sometime happens that, having used fast travel, your avatar is inside the building right after 20 or 21 o`clock, when everyone`s gone and the building should be inaccesible.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->QUOTE (vinnipuk @ Apr 7 2009, 11:47 PM) <a href="http://forum.piratesahoy.net//index.php?act=findpost&pid=311671" target="_blank"><img src="http://forum.piratesahoy.net//style_images/wow/post_snapback.gif" border="0" class="linked-image" /></a>as usual, i used fast travel, (pressing enter, then clicking on my ship).
but i`m sure the pirate flag was waving on the fort... <img src="style_emoticons/<#EMO_DIR#>/glare.gif" style="vertical-align:middle" emoid=":glare:" border="0" alt="glare.gif" /> ...ok, i`m not sure anymore,i`ll check again.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->That's possible, yes. But that's basically just a fast-travel back to your ship, which was still in Douwesen port.<!--QuoteEnd--></div><!--QuoteEEnd-->
unlikely for me, i didn`t succeed to check it, nasty CTDs when leaving jamaica are buggin` me.
but i do remember that dowesen have not a wooden port, nor a pirate flag on it.
still, i have to come back there.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Something is not right with that feature. I'm surprised you even COULD put him in your hold.
When I wanted to do that lately, I never got the dialog option for it! <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid="
" border="0" alt="piratesing.gif" />
You can restore the old ransom system in the Advanced Options menu, I think. That might work better.<!--QuoteEnd--></div><!--QuoteEEnd-->
did you perform a "macumba" against me?
after my promotion to middleship, i`m totally unable to throw my enemy in the cargo hold as prisoners.
i got two dialog when they surrender:
1) take `em as officers
2) cut `em like pigs.
<img src="style_emoticons/<#EMO_DIR#>/icon_sad.gif" style="vertical-align:middle" emoid=":sad" border="0" alt="icon_sad.gif" /> <img src="style_emoticons/<#EMO_DIR#>/icon_sad.gif" style="vertical-align:middle" emoid=":sad" border="0" alt="icon_sad.gif" />
i really would like to know how to take screenshots.
F8 is not working for me, or, at least, i do not know where to look, `cause i did, but with no luck.
problems:
when i met the captain of the Albion, i can`t use fast travel to leave the city on my ship.
fast travel will always send my avatar to albion desk, and from there i can travel to the victory.
plethora of CTDs occur in this case.
when in the store i can buy really few units of food.
i remembered that in the build 13 thread was pointed out that a player could end up buying the whole lot of wheat of redmond, for example, in order to supply his\her 4 warships.
so i thought someone put a limit to the amount of food a player can buy from a city, to force him\her to look for pirates\enemy (search and destroy, eh?).
i hope that`s what happens, because on my ship i could only load 5 units of food.
200 men....getting hungry....and maybe also Angry..........
bad situation.
again, pater jourdain dialog can`t be loaded.
i looked in Program\character\init, find this reference in falaise de fleur.c:
ch.old.name = "pater";
ch.old.lastname = "jourdain";
ch.name = TranslateString("","Pater");
ch.lastname = TranslateString("","jourdain");
ch.id = "pater Jourdain";
ch.model = "monk";
ch.sex = "man";
ch.sound_type = "priest";
ch.location = "Falaise_de_fleur_church";
ch.location.group = "goto";
ch.location.locator = "goto11";
ch.Dialog.Filename = "pater jourdain_dialog.c";
ch.nation = FRANCE;
ch.rank = 1;
ch.reputation = "58";
ch.experience = "0";
ch.skill.Leadership = "4";
ch.skill.Fencing = "1";
ch.skill.Sailing = "1";
ch.skill.Accuracy = "1";
ch.skill.Cannons = "1";
ch.skill.Grappling = "1";
ch.skill.Repair = "1";
ch.skill.Defence = "1";
ch.skill.Commerce = "1";
ch.skill.Sneak = "1";
ch.money = "10";
ch.quest.meeting = "0";
ch.quest.donations = "0";
ch.quest.prihod = "0";
LAi_SetPriestType(ch);
LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS");
ch.greeting = "Gr_pater jourdain";
AddGameCharacter(n, ch);
is everything ok?
maybe there`s another *.c file calling for a wrong script?
about Mefisto:
looking in the program folder i`ve found i should go to redmond church.
when i try to talk to pater bernard the 1st time, my avatar says:
"this is concerning the business you entrusted me with".
obviously i do not have any business with him, not yet at least.
then everyone stand still and nothing happens.
ok, i have to start again, but this bug should be sorted out, before patch3,mmh?
after a succesfull "abordage", my avatar faces cap. Miguet Jacinto.
he begs for his life, i accept and let him go with his men (just because i can`t ransom him, no dialog option is displaied as before), then when i try to transfer cargo the beatyfull 3th class ship formerly known as Santa Maria Magdalena is now ....... a tartane.
with no cargo.
no men.
no cannons.
nothing.
a tartane named "error".
i thought a disrespectful fairy casted a spell to punish my lust.
so i re-loaded 6 times.
same result.
at the end of which, a painful CTD found me every time for 6 times with my pants striked down....
in few words, i had to give up:
no new big ship. <img src="style_emoticons/<#EMO_DIR#>/icon_sad.gif" style="vertical-align:middle" emoid=":sad" border="0" alt="icon_sad.gif" /> <img src="style_emoticons/<#EMO_DIR#>/icon_sad.gif" style="vertical-align:middle" emoid=":sad" border="0" alt="icon_sad.gif" />
about the blacksmith, feature request:
would be possible to repair more items at once?
example:
20 badelaires in 10 days, paying from 70% to 20% more of their total repair-price according to the latest player commerce skill.
so, with 1 point in commerce, a player would pay about 400 doblons per Badelaire (average quality to excellent) plus 70% of the value of all the average baudelaires he\she wants to have fixed in half time, that is 8000 doblons plus 5600 doblons.
when commerce skill goes up the price is better, `till at least 20% more: no blacksmith would work as slave to spitt-shine the players` swords for free AND in half time. <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="
:" border="0" alt="laugh.gif" />