<!--quoteo(post=304599:date=Mar 4 2009, 01:17 PM:name=Captain 'Dan the Lunatic Wol)--><div class='quotetop'>QUOTE (Captain 'Dan the Lunatic Wol @ Mar 4 2009, 01:17 PM) <a href="index.php?act=findpost&pid=304599"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->5.: Barfight crowd sometimes appear on a location, where they cant spread from, and stuck together.
This happens to sitting characters also, once saw two of them sitting into eachother, both facing
in 90 ° wrong direction, facing away left from the desk.<!--QuoteEnd--></div><!--QuoteEEnd-->Can you show some screenshots when next that happens? <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid="
" border="0" alt="piratesing.gif" />
<!--quoteo(post=304599:date=Mar 4 2009, 01:17 PM:name=Captain 'Dan the Lunatic Wol)--><div class='quotetop'>QUOTE (Captain 'Dan the Lunatic Wol @ Mar 4 2009, 01:17 PM) <a href="index.php?act=findpost&pid=304599"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->6.: Yes, slow motion in towns sometimes. At the streets it seems random. A bit more speed, but
still slow in: shipyard. But these present only til' areachange. And turning speed slows down in
upstair rooms in bars.<!--QuoteEnd--></div><!--QuoteEEnd-->So there's always slow motion in shipyards and in tavern rooms? WTF??? <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid="
" border="0" alt="modding.gif" />
<!--quoteo(post=304599:date=Mar 4 2009, 01:17 PM:name=Captain 'Dan the Lunatic Wol)--><div class='quotetop'>QUOTE (Captain 'Dan the Lunatic Wol @ Mar 4 2009, 01:17 PM) <a href="index.php?act=findpost&pid=304599"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->7.: Ive got a geforce 8600 GT vidcard, 1g memory, intel pentium dual core, and running this old
game in 1024 x 768, in only 16 bit depth... But fighting a single cutter near Jamaica results in
-really- stuttering gameplay... Something is not right.<!--QuoteEnd--></div><!--QuoteEEnd-->There's some sort of tremendous lag problem upon firing cannons. I wished I knew why; it gets really bad, the bigger the ships are involved. It also happens when there's a ship battle going on at the other side of the island! <img src="style_emoticons/<#EMO_DIR#>/whippa.gif" style="vertical-align:middle" emoid="
" border="0" alt="whippa.gif" />
<!--quoteo(post=304599:date=Mar 4 2009, 01:17 PM:name=Captain 'Dan the Lunatic Wol)--><div class='quotetop'>QUOTE (Captain 'Dan the Lunatic Wol @ Mar 4 2009, 01:17 PM) <a href="index.php?act=findpost&pid=304599"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And finally: whos responsible for the gambling games???
I almost felt off from my chair, when I saw the option: Poker, blackjack, and when I saw the full scale interface, and gaming experience, I almost decided that im seeing things...
Very nice work, I cant find any bug in it, and still dont understand, how it was possible, to create it that realistic, and fitting into pirate period atmosphere. With learning opponents, who you can rip off totally, if youre good enough...<!--QuoteEnd--></div><!--QuoteEEnd-->That was Maximus. So the tavern games actually work right? Niiiice! <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid="
" border="0" alt="w00t.gif" />
<!--quoteo(post=304599:date=Mar 4 2009, 01:17 PM:name=Captain 'Dan the Lunatic Wol)--><div class='quotetop'>QUOTE (Captain 'Dan the Lunatic Wol @ Mar 4 2009, 01:17 PM) <a href="index.php?act=findpost&pid=304599"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It was the very first time also, when I was chanceless against 1 class higher vessels with lugger, and managed only in a very long battle, to take down a cutter...
Somehow the sea AI looks smarter, producing a really nice, and eventful gameplay.<!--QuoteEnd--></div><!--QuoteEEnd-->I'm not sure anything was done about the AI. Maybe some gamebalancing changes actually worked though. <img src="style_emoticons/<#EMO_DIR#>/razz.gif" style="vertical-align:middle" emoid="
" border="0" alt="razz.gif" />
<!--quoteo(post=304599:date=Mar 4 2009, 01:17 PM:name=Captain 'Dan the Lunatic Wol)--><div class='quotetop'>QUOTE (Captain 'Dan the Lunatic Wol @ Mar 4 2009, 01:17 PM) <a href="index.php?act=findpost&pid=304599"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If capturable colonies really work, its very nice idea also.
I like the system of the ship's guns, and handgun micro management with ammo, and gunpowder, turned out to be simple, and fine <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
" border="0" alt="smile.gif" /> good to see that this idea, which raised alot of disputes, comed true.<!--QuoteEnd--></div><!--QuoteEEnd-->Capture Colonies worked at some point, but I'm hearing rumours that it doesn't work quite right anymore. It's certainly not entirely finished, especially when it comes to colony management, but last time I checked, I could attack and capture towns just fine. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid="
" border="0" alt="dunno.gif" />
You actually didn't find the ammunition for pistols to be annoying? I'm impressed! <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="
" border="0" alt="icon_mrgreen1.gif" />
<!--quoteo(post=304599:date=Mar 4 2009, 01:17 PM:name=Captain 'Dan the Lunatic Wol)--><div class='quotetop'>QUOTE (Captain 'Dan the Lunatic Wol @ Mar 4 2009, 01:17 PM) <a href="index.php?act=findpost&pid=304599"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Also alot of Historic changes, gun, and ship avaliability, nation-sepcific changes, historic island names, man, Im dazed...<!--QuoteEnd--></div><!--QuoteEEnd-->If you've got some historical knowledge about ship types, please let us know if you see ships sailing around that shouldn't be given the current period. The period values might need some tweaking still.
<!--quoteo(post=304599:date=Mar 4 2009, 01:17 PM:name=Captain 'Dan the Lunatic Wol)--><div class='quotetop'>QUOTE (Captain 'Dan the Lunatic Wol @ Mar 4 2009, 01:17 PM) <a href="index.php?act=findpost&pid=304599"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->(despise the only fact, that they chasing me in every corner, to sell 20-th century pump action shotguns...)<!--QuoteEnd--></div><!--QuoteEEnd-->The shotguns are sold? Commonly? UH??? I know they're in there, but it's supposed to be an easter egg only. I thought I set it to "can't get" so that you must steal it off "Clint Eastwood"; I never really finished though though. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid="
" border="0" alt="mybad.gif" />
<!--quoteo(post=304599:date=Mar 4 2009, 01:17 PM:name=Captain 'Dan the Lunatic Wol)--><div class='quotetop'>QUOTE (Captain 'Dan the Lunatic Wol @ Mar 4 2009, 01:17 PM) <a href="index.php?act=findpost&pid=304599"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The chaos of thousand individual, and clumsy ideas and functions I remembered, turned out into something whole, and pure. A totally different game, which seems to be the most accurate historic simulation Ive seen. With millions of functions, and additions, which seems to complete eachother.
One last gratulation, lads.<!--QuoteEnd--></div><!--QuoteEEnd-->Thanks a lot! I'm pretty sure that if we manage to finish everything we've got in the works now and iron out the issues we're still having, Build 14 is going to be absolutely spectacular! <img src="style_emoticons/<#EMO_DIR#>/danse1.gif" style="vertical-align:middle" emoid="
" border="0" alt="danse1.gif" />