<!--quoteo(post=304682:date=Mar 4 2009, 11:22 PM:name=Hook)--><div class='quotetop'>QUOTE (Hook @ Mar 4 2009, 11:22 PM) <a href="index.php?act=findpost&pid=304682"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I was trying to limit the amount of junk in my inventory and toggled it off. I found out the toggle didn't work. I had to track down and add the toggle to 90+ places in the code. There are more places where it needs to be done, but at least the game doesn't crash because of it.
I seldom use a pistol on my character. I do not allow my officers to carry them because they end up shooting civilians. I put them in the boarding locker and some of the boarders use them. The atmospheric effect with pistols during boarding is good.
Some people love the mod, and that's fine. I'm not fond of it, and that needs to be fine too. For me, it's not about "4 clicks", it's about spending over a week tracking down instances of it in the code and adding toggles so I could properly turn it off.<!--QuoteEnd--></div><!--QuoteEEnd-->Fair enough. In any case there is a toggle now, as there should be on pretty much any major mod. We don't need to force people to use it. <img src="style_emoticons/<#EMO_DIR#>/no.gif" style="vertical-align:middle" emoid="
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<!--quoteo(post=304682:date=Mar 4 2009, 11:22 PM:name=Hook)--><div class='quotetop'>QUOTE (Hook @ Mar 4 2009, 11:22 PM) <a href="index.php?act=findpost&pid=304682"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Don't know. The original author of the realistic waves has a note in his readme about the waves being wrong sometimes, and he couldn't find a fix. I'm keeping an eye out for possible causes.
The huge waves aren't related to the winds at all. They appear to happen because something's not initialized. I'm looking out for that one too. We're not talking anything normal here, but waves much taller than your boat, more than you ever saw during a twister in the old weather system.<!--QuoteEnd--></div><!--QuoteEEnd-->You mean the KiwisDoFly (I think) realistic wave mod and not the Maturing realistic weather mod now, right? The highest waves certainly did get a lot bigger since the inclusion of the Maturin realistic weather mod though, so that mod at least influences it somewhere. <img src="style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" />
<!--quoteo(post=304688:date=Mar 5 2009, 12:16 AM:name=Captain 'Dan the Lunatic Wol)--><div class='quotetop'>QUOTE (Captain 'Dan the Lunatic Wol @ Mar 5 2009, 12:16 AM) <a href="index.php?act=findpost&pid=304688"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Pieter: I try to get screenshots about errors, and turn on error logging <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
" border="0" alt="smile.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->Thank you. <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid="
" border="0" alt="doff.gif" />
<!--quoteo(post=304688:date=Mar 5 2009, 12:16 AM:name=Captain 'Dan the Lunatic Wol)--><div class='quotetop'>QUOTE (Captain 'Dan the Lunatic Wol @ Mar 5 2009, 12:16 AM) <a href="index.php?act=findpost&pid=304688"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The shotguns wouldnt sell commonly, but in Port Royal, sometimes there are 3-4 "special" guys, who sell it, 3-4 only in front of the governor's mansion. And alot more.<!--QuoteEnd--></div><!--QuoteEEnd-->I should look into that then. I don't want them to be sold at all. I want there to be only one in the game in total, which should be hard and not obvious to get.
<!--quoteo(post=304688:date=Mar 5 2009, 12:16 AM:name=Captain 'Dan the Lunatic Wol)--><div class='quotetop'>QUOTE (Captain 'Dan the Lunatic Wol @ Mar 5 2009, 12:16 AM) <a href="index.php?act=findpost&pid=304688"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->But still, this mutch errors seems more like it, than even the build 13 was. It had less errors, more CTD's- Lots of them seemed random.<!--QuoteEnd--></div><!--QuoteEEnd-->I'm not entirely sure I'm following you... <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
Build 13 has one predictable CTD that occurred when you had a full cargo hold at midnight. People ran into this very frequently after plundering ships in a battle. We've finally got <a href="http://www.piratesahoy.net/build/midnight_fullcargohold_ctdfix_b13.zip" target="_blank">a fix for it</a> now though. I'm not sure about any others. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />