<!--quoteo(post=304389:date=Mar 3 2009, 02:05 PM:name=Hook)--><div class='quotetop'>QUOTE (Hook @ Mar 3 2009, 02:05 PM) <a href="index.php?act=findpost&pid=304389"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->When I visit the deck going to or from sea, I often have an officer address me with their standard dialog. If this is what you're talking about, it's working.<!--QuoteEnd--></div><!--QuoteEEnd-->Uh? That's not even intentional! It must be the random "PATROL_ADDRESSING" kind of thing, rather than something that should be happening. I notice the same happens for your random crew, which isn't intentional either, I think.
<!--quoteo(post=304389:date=Mar 3 2009, 02:05 PM:name=Hook)--><div class='quotetop'>QUOTE (Hook @ Mar 3 2009, 02:05 PM) <a href="index.php?act=findpost&pid=304389"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Inventory and shops divided into categories. To whoever made that one: Thanks, this is great!<!--QuoteEnd--></div><!--QuoteEEnd-->That was Pirate_KK; he did the walk-on-deck mod too. <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid="
" border="0" alt="me.gif" />
<!--quoteo(post=304389:date=Mar 3 2009, 02:05 PM:name=Hook)--><div class='quotetop'>QUOTE (Hook @ Mar 3 2009, 02:05 PM) <a href="index.php?act=findpost&pid=304389"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There are a few mods that I don't use. The ammo mod. The blade damage mod. Both of these got turned off in an attempt to limit what I had to scroll through in inventory.<!--QuoteEnd--></div><!--QuoteEEnd-->Good point.
<!--quoteo(post=304389:date=Mar 3 2009, 02:05 PM:name=Hook)--><div class='quotetop'>QUOTE (Hook @ Mar 3 2009, 02:05 PM) <a href="index.php?act=findpost&pid=304389"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The ammo mod seems to add a level of micromanagement that I'm not interested in, and if I'm reading things right, then gets automated anyway. The blade damage mod would be *very* useful if there were only 4 swords in the game.<!--QuoteEnd--></div><!--QuoteEEnd-->Why don't we do that? I'm thinking having only a few blades in the game might actually not be a bad idea. I never did see the point of having dozens of weapons if they're all pretty much the same anyway. I'd rather have 4 blades with distinct differences and some additional quest-only blades maybe. We could use different blades in different periods, so that they're all still used, but not at the same time.
As for the ammo mod: I can understand that. Do you turn off the gunpower mod for the ships too?
<!--quoteo(post=304389:date=Mar 3 2009, 02:05 PM:name=Hook)--><div class='quotetop'>QUOTE (Hook @ Mar 3 2009, 02:05 PM) <a href="index.php?act=findpost&pid=304389"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I haven't done any ship upgrades, but I encounter ships that have them according to the compile log, "Damage limited by nsails" for example. I don't really have an opinion on it.<!--QuoteEnd--></div><!--QuoteEEnd-->Pirate_KK made an interface for that in his files. It's not yet include in any Alpha version though because aspects of KK's game version are still very much in development and therefore don't work quite right yet. Eventually, we should check if the ship upgrades work right. The feature itself is quite a nice idea, I think.
<!--quoteo(post=304389:date=Mar 3 2009, 02:05 PM:name=Hook)--><div class='quotetop'>QUOTE (Hook @ Mar 3 2009, 02:05 PM) <a href="index.php?act=findpost&pid=304389"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I haven't tried capturing colonies or fighting forts. I used to fight the Oxbay fort occasionally in Build 13.<!--QuoteEnd--></div><!--QuoteEEnd-->But... but... but... people have been requesting that feature forever! <img src="style_emoticons/<#EMO_DIR#>/razz.gif" style="vertical-align:middle" emoid="
" border="0" alt="razz.gif" />
<!--quoteo(post=304389:date=Mar 3 2009, 02:05 PM:name=Hook)--><div class='quotetop'>QUOTE (Hook @ Mar 3 2009, 02:05 PM) <a href="index.php?act=findpost&pid=304389"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I do love getting different regional music for different towns.<!--QuoteEnd--></div><!--QuoteEEnd-->That works then? Nice! I usually just have all music turned off and have Windows Media Player playing my own stuff in the background. When I start playing properly again, I'll give this a try. Personally I'd like some nation-specific battle music as well. I understand it used to be like that in Sea Dogs too.
<!--quoteo(post=304389:date=Mar 3 2009, 02:05 PM:name=Hook)--><div class='quotetop'>QUOTE (Hook @ Mar 3 2009, 02:05 PM) <a href="index.php?act=findpost&pid=304389"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And having real names for islands and towns.<!--QuoteEnd--></div><!--QuoteEEnd-->That's great! AND there's a toggle for it. Unfortunately the way it's coded requires a LOT of dialog changes to be made and it could be that some instances are still missed, especially in the added storylines. An old rumour has it that this mod actually caused random freezes when standing on locators or something. I did experience those freezes, but I think they might've been solved now. Thanks KK! <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="
" border="0" alt="icon_mrgreen1.gif" />
<!--quoteo(post=304389:date=Mar 3 2009, 02:05 PM:name=Hook)--><div class='quotetop'>QUOTE (Hook @ Mar 3 2009, 02:05 PM) <a href="index.php?act=findpost&pid=304389"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I haven't messed much with different storylines, but it's a great idea, and seems to work where I've tried it.<!--QuoteEnd--></div><!--QuoteEEnd-->There's still some issues with it, but work is underway to solve those. I'm not sure if the issues are actually related to the differen storylines mod itself or just happen to impact on quests in general. One problem that definitly IS in there occurs when you start a storyline, then start a storyline again without closing down the game first. All story characters get random names when doing that. I told Pirate_KK, so he'll probably try fixing it. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid="
" border="0" alt="yes.gif" />
<!--quoteo(post=304389:date=Mar 3 2009, 02:05 PM:name=Hook)--><div class='quotetop'>QUOTE (Hook @ Mar 3 2009, 02:05 PM) <a href="index.php?act=findpost&pid=304389"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There's a lot of good stuff in Build 14.<!--QuoteEnd--></div><!--QuoteEEnd-->Definitly! <img src="style_emoticons/<#EMO_DIR#>/danse1.gif" style="vertical-align:middle" emoid="
" border="0" alt="danse1.gif" />