• New Horizons on Maelstrom
    Maelstrom New Horizons


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Build 14 Alpha 8.5

Indeed. I have the same problem WTF??? <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />
 
Haven't we seen this before? <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />

Make it 14.851 so it will sort correctly with the old numbers, and don't go over 14.99999.

Probably better when we go to the next version to start with 15.00 then go to 15.01. 15.02 etc... minor versions 15.0101 after that. I think I've given this advice before. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

Hook
 
What next version do you mean? Alpha 9? Indeed we do need to change the numbering; this is just confusing. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
Edit: It seems that a 4-decimal number simply won't work right. Must stick to 3-decimal ones. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
Looks like I'll need to update the Patch. Stand by. <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />
 
Ok; I fixed the savegame value so that it should work now and also caught a stupid mistake in initModels.c which I fixed.
Additionally, Thomas the Terror had made .col files for two of the newly added decks that he sent me during uploading the previous version,
so I'm taking the opportunity to include that too. The file will be replaced in an hour or two. In the meantime, I'll upload a small fix version too.
Edit: <a href="http://forum.piratesahoy.net//index.php?s=&showtopic=12676&view=findpost&p=303954" target="_blank">Done.</a>
 
<a href="http://www.piratesahoy.net/build/b14_alpha8-5_patch1-1.exe" target="_blank">Fix</a> [2,69 MB] - Full file will be replaced soon
 
<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> only just had one short go at it and had the problem with slow motion plus the skill screen is greyed out and not working!
 
HUH? What do you mean by THAT??? The skill screen is greyed out? <img src="style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" />
When did the slow motion occur?
 
<b>IMPORTANT!</b>
I have just replaced the fix download with a new one that contains an INCREDIBLE fix by a simple virtual sailor!
No more double dialog-sounds on random characters anymore, the Bartolomeu quest works a lot better than it did (no more getting stuck on Luc Merin)
and Hendrick Vanderdecken has his introductory dialog back. Three hurrays for <i>a simple virtual sailor</i>! <img src="style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" />

The full Patch 1 is being reuploaded now and should be available in about 40 minutes.
 
The full download has been replaced now. <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
 
Okay, that fixed things up. But now I can't purchase a load of ammo from the store in Port Royal. The dialog is there, but when you choose the dialog, it just loops back to him saying you can buy the best powder and shot from him. (Can't think of his name, but he's the store owner in Port Royal)

Cap'n Drow
 
Apparently the code for him is not finish yet. The code as been commented out, until it's finish.

Cheers, <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
Indeed. Although it actually was finished and working at some point, but not anymore. Anyway, I'm not sure it's required anymore.
There's the gunpower locker in your ship's hold that you can use, right?
 
This is true, though the character doesn't seem to be pulling supplies from it automatically like they were. But then it just may be that it is happening and just not making the noise like it used to. Does it fill your entire parties inventory with you visit the stores or do you have to pass out powder and ammo manually?

Cap'n Drow
 
I think all characters except your officers don't require ammo anymore.
Check <i>buildinfo\Simplified Ammo Mod ReadMe.txt</i>
 
Uncomment it in your code and see if it works. If it does, leave it uncommented.

Thomas O'Reily had no dialog options for me until I commented out the code.

Here's the error I get if I uncomment that code:

<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->COMPILE ERROR - file: storyline\standard\dialogs\Thomas O'Reily_dialog.c; line: 145
function Riley_Restock_Ammo(args:6) doesnt accept 5 arguments<!--c2--></div><!--ec2-->

Hook
 
That might just be easily fixed. But I'm not going to look into it anymore today. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
Got a possible fix for that.

It still need testing but should work. I uncomment the restock ammo then I change this code

<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Riley_Restock_Ammo(powder_amount, pb_amount, pg_amount, mb_amount, restock_price);<!--c2--></div><!--ec2-->
in 2 places for this one
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Riley_Restock_Ammo(Pchar.index, powder_amount, pb_amount, pg_amount, mb_amount, restock_price);<!--c2--></div><!--ec2-->

In Alpha 6 they use this code and work ok, so decide to try it for Alpha 8 and work ok now. Give it a try Cap'n_Drow and let me know if it's work ok now. Maybe it will still need to be tweak.

Edit: Link remove.


Cheers, <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
The problem is, your second line is already in that file but commented out. Looks like someone started to update the files but for some reason didn't finish it. I have no idea what the code is supposed to be, or why it's being done the way it is. We need to get the original coder in to fix the problem, in this case probably KK as he was working on the called function. Often when there's an error like there, there are a lot more hiding and even though you can get the program to work by changing one line, it's not necessarily a proper fix for the problem and you'll have more problems down the road.

I suggest you add the following line to the top of the Riley_Restock_Ammo() function similar to what I did in Riley_Officer_Restock_Ammo() and about 90 other places two years ago:

<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->if (!ENABLE_AMMOMOD) return;    // LDH -- skip if ammo mod is not enabled<!--c2--></div><!--ec2-->

Hook
 
Been playing all day yesterday Hook and so far it work ok. I knew someone was trying to correct the code that's why I winmerge it with Alpha 6 since it was working ok for that build, well seem so. I will cancel my fix and wait as you said for the real owner of the code to fix it.

Cheers, <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
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