Wow! And wow!After a further overhaul of the elements in mysterious plants I think I have covered the issues related to the plants quest mentioned in these threads.
[4.1] Bugs in Apothecary Quest
Apothecary quest [spoilers]
Bugs in "Mysterious Plants"
Issues with Apothecary and Church sidequest
New player: Help with a couple issues.
Extra NPCs missing
As well as the problems mentioned in the wiki walkthrough and some extra problems found during fixing/testing.
Also...
WOW!!
You can remove those "quotation" marks; don't you think?In addition I have also added some "improvements" I previously mentioned.
I like it!Highlights are
Check your ship is in Greenford port before quest can start.
Dialogue (forced) during chase and a fix if you kill the spy during the chase.
Extra (optional) dialogues with Steven (some to reset the warehouse scene if you broke the chase).
Low chance of getting to buy a bow during collector quest even if you don't meet skills criteria. This gives a variation in dialogues with the indians (well I say dialogue but... more like a monologue)
Companion ships also stored during trip to Cartagena (to avoid starvation/mutiny issues).
Finally I have added a merged Father Jerald dialogue file for the Jack Sparrow storyline,
as mentioned before I have NOT included the Greenford Commander here since Jack would not be seeking out the authorities!
All of it!
It's sure to be much better than it was!However it is quite convoluted code and I may well have missed some combinations of possibilities so feel free to report anything that is still a problem.