@Jack Rackham do you have a overview (in spoilers) of where all the items are located?
Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!
Quick links for Beyond New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
- Bug Tracker on Github
Quick links for Maelstrom
- Download the latest version of Maelstrom
- Download the latest version of ERAS II
- Download the latest version of New Horizons on Maelstrom
Quick links for PotC: New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
Thanks to YOUR votes, GOG.com now sells:
- Sea Dogs
- Sea Dogs: Caribbean Tales
- Sea Dogs: City of Abandoned Ships
Vote now to add Pirates of the Caribbean to the list!
Quick links for AoP2: Gentlemen of Fortune 2
- Downloads and info
- ModDB Profile
- Forums Archive
A Pirate Podcast with Interviews
Music, Comedy and all things Pirate!
- Episode Guide - About - Subscribe -
- Twitter - Facebook - iTunes - Android -
- Youtube - Fill the Coffers -
I was looking for the gear (the first item) but couldn't find it already. as far as I know I looked everywhere. Or do you mean with the "room downstairs" something else as the hotel itself?I intend to write a walkthrough for this part later. (if you like it)
There are in total 10 items (2 per 'guest'). Either in locked or open chests.
The chest keys are in the room downstairs. The most tricky item to find is the one
in the dark attic passage.
four years on (and after disappearing for two years whilst emigrating) I think I have fixed most of the issues listed in @Jack Rackham 's spreadsheet (post 87) and from various other Mysterious Plants threads.I too think it has some interesting elements if the rough spots/breaks can be removed without too much heartache.
(but haven't tried that yet).is this is OK now? I think it should be, but I want to know if I'm still missing something.
Welcome back!
Wow; welcome back matey!four years on (and after disappearing for two years whilst emigrating)
@pedrwyth, I think you should help the person who is going to include your fine work by organizing it in folders.
I took a quick look but couldn't decide where to place those dialog files. That because some exist in several places.
Did you happen to also tackle this issue?
Need Help - New player: Help with a couple issues.
As you can see, I looked into it a tiny little bit; but quickly got lost in the woods...
?Fair point and I would if I could remember how to get 7zip to do that.
Makes sense to me.No but it is simply that the cases you quoted are for various shades of quitting the quest. @Jack Rackham 's ending is the success line which doesn't call these so needs that delete attribute in Plants_end - I'll add that in too. It was of course set when you first start the quest in earnest long before the ghost action in Cartagena that he added and unless you have killed lots in the Collector subquest they are benign anyway so wouldn't be that obvious. The guards should still be watching your ship (it was a successful decoy ruse) when you return from Cartagena. They should then depart (beaten and frustrated) when you have handed the plants to Steven - unless because you have angered them they remain for one last attack before you sail - but easily avoided by fast travel to your ship - so a bit pointless and that's why I would put it in the last case of the quest and leave it at that.
Looking at the old code (pre hotel extension) if completed as far as was written- Yes, but it was broken as well as unfinished since you couldn't get back to using your ship so you couldn't really find out that each return to Bridgetown would see the problem. When use of the ship was fixed the other issue could then come to light.Does that mean that this issue would ALWAYS get triggered if the quest was completed as intended?
Because it was originally not finished?
That sounds likely; he did a fair bit on that one too.I think he said the only reason he added the need to donate to the church at the start of mysterious plants was to draw attention to "something" which seemed to me to be "help the church".
Which actually my addition to help the player understand that the normal donation process is doing what is required for Plants partially cuts across that quest start at that point- hey ho!
Ho-hum?note the "nautical origins"