Wish him happy birthday from me as well!@Grey Roger I plan to upload all I got WR2 + Santiago fixes latest wednesday morning. I'll be going to Stockholm then for a few days as it's my fathers
95:th birthday.
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Wish him happy birthday from me as well!@Grey Roger I plan to upload all I got WR2 + Santiago fixes latest wednesday morning. I'll be going to Stockholm then for a few days as it's my fathers
95:th birthday.
Adding a locator should not be a problem. Presumably it will be a "reload". You can then just disable it the way Playa de Sierra Maestra is disabled at the moment, then open it when needed in the quest.Is it a problem for the game, if I add a locator to Resource\MODELS\Islands\Conceicao\Conceicao_locators.gm?
The idea is the player can only reach the Bartolomeu's Mansion using a new shore on Conceição.
Of course, this shore would be only open during this quest.
Btw: Is it possible to create a temporary shore locator?
The reason for the Cozumel double island models is because they actually have different geometry with different bounding boxes.I'm not sure if you can write a temporary locator on an island model. In theory it's possible to do it on a location; the "Hornblower" storyline apparently does something of the sort, though I've never had much success with it myself. What you could do is have a whole new island model which is only used during the quest. The "Tales of a Sea Hawk" storyline does this for Khael Roa / Cozumel; there's one model which is completely inaccessible and which is in use for most of the story, then there's another model with the shore locator which is used when you're about to sail there to go to the temple.
Maybe, it would be wiser to do as I did for Playa de Sierra Maestra, indeed.Adding a locator should not be a problem. Presumably it will be a "reload". You can then just disable it the way Playa de Sierra Maestra is disabled at the moment, then open it when needed in the quest.
Well-deserved too. Thanks, mate!Now I'll take some vacation.
Ok, if the warehouse location is only open for the "Bartolomeu" story. (You mean the entire location not only the warehouses, right? )Talking of Playa de Sierra Maestra, would you have any objection to opening it up again? Obviously players should not see the warehouse location except in the "Bartolomeu" story, but it's easy enough to open up the reload from the normal Santiago town exit to the jungle which leads to Playa de Sierra Maestra. The shore, which appears on the map of Cuba, would then work for everyone, they'd be able to walk from the beach to the town, and they'd never see any warehouses. Unless they're supposed to see warehouses, that is.
Nice for variety!Now, we have a new shore for POTC. It's a VCO location. I did the characters path for it and it works
(The ground is pretty flat, so I've had no problem with it)
Exactly. All I want to do is reroute the reload from "Cuba_Jungle_04" to point to "Santiago_town_exit1", which is the location without warehouses. Then set a reload locator from "Santiago_town_exit1" to point back to "Cuba_Jungle_04". So you'd walk from Playa de Sierra Maestra to the jungle, to the outskirts location which has no warehouses, to Santiago town.Ok, if the warehouse location is only open for the "Bartolomeu" story. (You mean the entire location not only the warehouses, right? )
Looks good.Now, we have a new shore for POTC. It's a VCO location. I did the characters path for it and it works
(The ground is pretty flat, so I've had no problem with it)
This shore will lead to the Bartolomeu Mansion location. It's a hidden shore so it won't appear on a Conceição Map and be only open playing my quest.
Yes that looks good. It used to be the stairs in towns that caused most problems with the character path.Now, we have a new shore for POTC. It's a VCO location. I did the characters path for it and it works
Right.It used to be the stairs in towns that caused most problems with the character path.
Great! I like the ideaExactly. All I want to do is reroute the reload from "Cuba_Jungle_04" to point to "Santiago_town_exit1", which is the location without warehouses. Then set a reload locator from "Santiago_town_exit1" to point back to "Cuba_Jungle_04". So you'd walk from Playa de Sierra Maestra to the jungle, to the outskirts location which has no warehouses, to Santiago town.
And then, in "Bartolomeu\StartStoryline.c", change the reloads back again so that you do get to the warehouses!