Nice idea! I like it.The idea is to hid something that belonged to Bartolomeu inside this mansion.
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Nice idea! I like it.The idea is to hid something that belonged to Bartolomeu inside this mansion.
The only problem with AoP/CoAS/GoF models is that they don't have talking heads for the dialog animations, so I had to approximate one by copying bits of the texture file for the main model, pasting and reshaping them onto the texture for the "sailor10" model (which actually uses "Sailor7.tga"). The head model is therefore a retexture of "sailor10":Yes, that 's the idea. The ruined mansion would be a quest location
Otherwise, I like this one for Joaquim:
View attachment 33815
Of course, no need to write a novel for the descriptionotherwise I'm just going to put something like "I want to look like José Joaquím Almeida". (It's good enough for the "Hornblower" models, and even for Roxanne Lalliere!)
Creative BuildingSet use? Or are you using "models.always"?Here are a few screenshots of the location.
Beautiful Jack! what you do for SantiagoThat looks good!
Here are some pictures of palms and other stuff I have added to make Santiago less empty and
placed in the Caribbean.
Tomorrow I'll attack the port.
Yes, it's a "models.always"Creative BuildingSet use? Or are you using "models.always"?
With "models.always", you might be able to make new .col files to get the lighting to look more natural too.
Does look like a nice and ancient overgrown ruin!
Wow!I'll be going to Stockholm then for a few days as it's my fathers
95:th birthday.