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UV Snapshots are pretty much what you said. More specifically, they're images which have transparent backgrounds, and only show the UVs.Well I cant say I know how to do a UV snapshot, but it is essentially a picture to determine where the UVs are on the texture right? This definately isnt a matter of me placing the UVs all in one color area, It shows up perfectly fine in maya, and the UVs look fine now too.
http://www.flickr.co.../in/photostream
http://www.flickr.co.../in/photostream
Why would Craiggo need to make new versions of the textures? :? like other than for a different paint scheme?
UV Snapshots are pretty much what you said. More specifically, they're images which have transparent backgrounds, and only show the UVs.Well I cant say I know how to do a UV snapshot, but it is essentially a picture to determine where the UVs are on the texture right? This definately isnt a matter of me placing the UVs all in one color area, It shows up perfectly fine in maya, and the UVs look fine now too.
http://www.flickr.co.../in/photostream
http://www.flickr.co.../in/photostream
Why would Craiggo need to make new versions of the textures? :? like other than for a different paint scheme?
They can be used as an overlay in image editing software that supports layers, so are extremely useful for texture artists.
To make UV Snapshots:
When I said 'new versions' of textures, I meant new colour schemes. Sorry that wasn't clear enough.
- Select the object whose UVs you want to use, and open the UV Texture Editor
- Go to Polygons -> UV Snapshot... and an options window will open.
- Choose the file destination, select the same size as the texture the UVs are designed for, choose 'Targa' file format, and click 'OK'.
ops
Anyway, I suggest you upload your Maya file so I can try to figure out what's going wrong.
Absolutely! go for it![]()